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Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition
Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018

Key Features

  • Get insights into Unity's user interface (UI) system and and build UIs for your RPG
  • Implement artificial intelligence (AI) to build intelligent entities that take...
Developing 2D Games with Unity: Independent Game Programming with C#
Developing 2D Games with Unity: Independent Game Programming with C#

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs,...

SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
Beginning HTML5 Games with CreateJS
Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to...

Mastering LibGDX Game Development
Mastering LibGDX Game Development

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

About This Book

  • Learn game architecture and design patterns with concrete examples using proper software engineering principles
  • Save time and money with this handy reference...
AI Game Engine Programming (Game Development Series)
AI Game Engine Programming (Game Development Series)

AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different...

Stored Procedures, Triggers And User Defined Functions on DB2 Universal Database for Iseries (IBM Redbooks)
Stored Procedures, Triggers And User Defined Functions on DB2 Universal Database for Iseries (IBM Redbooks)

Stored procedures, triggers and User Defined Functions are the key database features for developing robust and distributed applications. In V5R1, SQL Triggers are supported on DB2 Universal Database for iSeries to give much more portability to the database.

This IBM Redbook includes the latest announced features in V5R1 and V5R2 on...

Visual C# Game Programming for Teens
Visual C# Game Programming for Teens

Imagine this scenario: You create a hunter character with random stats and hit points and enter the dungeon to begin exploring for treasure. You stumble upon a zombie pacing near a pile of gear and gold! You attack the zombie and it strikes back! You roll 1D20 and score a critical hit! The 20 point die plus dexterity, against the...

Visual Basic Game Programming for Teens
Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens, Third Edition teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free to download and easy to use Visual Basic 2008 Express. The game is built step-by-step throughout the book as readers learn new skills and build upon them. This new edition features almost...

Torque 3D Game Development Cookbook
Torque 3D Game Development Cookbook

Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

Overview

  • Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems.
  • Explore essential topics such as graphics, sound, networking...
Java(tm) for S/390® and AS/400® COBOL Programmers
Java(tm) for S/390® and AS/400® COBOL Programmers
Written by mainframe and midrange professionals George Farr and Phil Coulthard, Java for S/390 & AS/400 COBOL Programmers is designed to help COBOL programmers make the jump to Java. It teaches COBOL programmers how to read and write Java programs and helps them understand the concepts necessary to continue to improve their Java skills. Rather...
Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)
Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)

The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create
...

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