|
|
|
|
Algorithms and Networking for Computer GamesAlgorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game... | | | | |
|
|
Microsoft XNA 4.0 Game Development Cookbook
The Microsoft XNA 4.0 Game Development Cookbook is all about what happens once
you've completed the various introductory tutorials, and want to create something with
a little more substance.
In this book, you'll find examples of how to flesh out some of the more complex, or initially
less intuitive, pieces... | | | | |
|
Vector Games Math Processors (Wordware Game Math Library)Vector math processors have, up until recently, been in the domain of the supercomputer, such as the Cray computers. Computers that have recently joined this realm are the Apple Velocity Engine (AltiVec) coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as well as IBM’s Power PC-based Gekko used in the... | | Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Create massive terrains and export them to the most popular game engines
Overview
-
A comprehensive guide for terrain creation.
-
Step-by-step walkthrough of Grome 3.1 and toolset.
-
Export terrains to Unity3D, UDK, and Ogre3D.
In Detail
Grome... | | Light and Lens: Photography in the Digital AgeLight & Lens: Photography in the Digital Age is a groundbreaking introductory book that clearly and concisely provides the instruction and building blocks necessary to create thought-provoking digitally based photographs. It is an adventurous idea book that features numerous classroom-tested assignments and exercises from leading... |
|
|
Result Page: 9 8 7 6 5 4 3 2 1 |