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GPU Gems 3It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic Real-Time Skin Rendering," illustrates this evolution beautifully, describing a skin... | | Computer Graphics for Artists II: Environments and CharactersIn this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or... | | |
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Torque for TeensDo you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you... | | | | Linux Administration Handbook (2nd Edition)As the deployment of Linux systems in production environments has accelerated, Linux administrators have longed for a book that addresses the challenges of this complex and exciting frontier. Linux Administration Handbook was written with this audience in mind. This book serves both as a valuable tutorial for the novice administrator and as a... |
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