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 Introduction to 3D Game Programming with DirectX 9.0This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what... |  |  Understanding Enterprise SOAThis book is for anyone in the business world or in the public sector who needs to make sense of the new emerging standards for virtually all major information technology decisions. For business professionals, this book is meant to explain and clarify—in business terms—the way web services and SOA work in a business setting. For IT... |  |  RF Mems Circuit Design for Wireless CommunicationsThis book examines the recent progress made in the emerging field of microelectromechanical systems (MEMS) technology in the context of its imminent insertion and deployment in radio frequency (RF) and microwave wireless applications. In particular, as the potential of RF MEMS to enable the implementation of sophisticated, yet low-power, portable... |
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 Essentials of Knowledge Management"Managing knowledge has become a critical competency for organizations. Despite its importance, knowledge management is often seen as a complex, diffuse, and difficult-to-understand management practice. In his new book, Essentials of Knowledge Management, Bryan Bergeron continues to display his remarkable ability to thoughtfully,... |  |  Vector Games Math Processors (Wordware Game Math Library)Vector math processors have, up until recently, been in the domain of the supercomputer, such as the Cray computers. Computers that have recently joined this realm are the Apple Velocity Engine (AltiVec) coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as well as IBM’s Power PC-based Gekko used in the... |  |  Algorithms and Networking for Computer GamesAlgorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game... |
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