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Light and Lens: Photography in the Digital Age
Light and Lens: Photography in the Digital Age
Light & Lens: Photography in the Digital Age is a groundbreaking introductory book that clearly and concisely provides the instruction and building blocks necessary to create thought-provoking digitally based photographs. It is an adventurous idea book that features numerous classroom-tested assignments and exercises from leading...
Metaphors For God's Time in Science and Religion
Metaphors For God's Time in Science and Religion
Metaphors for God's Time in Science and Religion examines the exploratory work of metaphors for time in astrophysical cosmology, chaos theory, evolutionary biology and neuroscience. Stephen Happel claims that the Christian God is intimately involved at every level of physical and biological science. He compares how scientists and...
Virtual Realism
Virtual Realism
From the simple VR games found in upscale video arcades, to the ultimate "immersion"--the CAVE, a surround screen, surround sound system that projects 3 D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some...
Mobile Robots: The Evolutionary Approach (Studies in Computational Intelligence)
Mobile Robots: The Evolutionary Approach (Studies in Computational Intelligence)
The design and control of autonomous intelligent mobile robotic systems operating in unstructured changing environments includes many objective difficulties. There are several studies about the ways in which, robots exhibiting some degree of autonomy, adapt themselves to fit in their environments. The application and use of bio-inspired and...
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Create massive terrains and export them to the most popular game engines

Overview

  • A comprehensive guide for terrain creation.
  • Step-by-step walkthrough of Grome 3.1 and toolset.
  • Export terrains to Unity3D, UDK, and Ogre3D.

In Detail

Grome...

Microsoft® XNA Game Studio Creators Guide
Microsoft® XNA Game Studio Creators Guide
This book shows you how to write complete 3D games from scratch. It will teach you the math, graphics, audio effects, and algorithms for all the features you would expect in a quality 3D game. This text explains how to set up your environment to write your XNA and shader code. It also explains how to create 3D models on a budget and how to use...
Spatial Data Modelling for 3D GIS
Spatial Data Modelling for 3D GIS
This book is based on research works done by the authors at the University of Glasgow, Scotland, United Kingdom and the International Institute for GeoInformation Science and Earth Observation (ITC), The Netherlands in 2000 and 1996 respectively. We were motivated to write the book when we began a joint research work in 1992 for our postgraduate...
Scalable Infrastructure for Distributed Sensor Networks
Scalable Infrastructure for Distributed Sensor Networks
Wireless sensor networks is a rapidly developing area. New applications are emerging and breakthroughs are being made in solving the underlying scientific problems.

The effectiveness of sensor networks depends largely on deployment strategies, self-organization capabilities, routing and information dissemination protocols, all of which...

Fuzzy Modeling with Spatial Information for Geographic Problems
Fuzzy Modeling with Spatial Information for Geographic Problems
"Fuzzy Modelling … is a collection of papers of diverse but interrelated topics on the use of fuzzy logic … . The reader is given enough information and references … . this book will provide an excellent background on fuzzy logic and how it can be applied to a variety of spatial problems. It is also a valuable information...
Videogames and Art
Videogames and Art
From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled...
Database Administration: The Complete Guide to Practices and Procedures
Database Administration: The Complete Guide to Practices and Procedures

"One of Craig's hallmarks is his ability to write in a clear, easy-to-read fashion. The main purpose of any technical book is to transfer information from writer to reader, and Craig has done an excellent job. He wants the reader to learn—and it shows." —Chris Foot, Senior Oracle Certified Instructor,...

Game Art for Teens (Game Development Series)
Game Art for Teens (Game Development Series)
Wouldn?t you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what...
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