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 Light and Lens: Photography in the Digital AgeLight & Lens: Photography in the Digital Age is a groundbreaking introductory book that clearly and concisely provides the instruction and building blocks necessary to create thought-provoking digitally based photographs. It is an adventurous idea book that features numerous classroom-tested assignments and exercises from leading... |  |  Metaphors For God's Time in Science and ReligionMetaphors for God's Time in Science and Religion examines the exploratory work of metaphors for time in astrophysical cosmology, chaos theory, evolutionary biology and neuroscience. Stephen Happel claims that the Christian God is intimately involved at every level of physical and biological science. He compares how scientists and... |  |  Virtual RealismFrom the simple VR games found in upscale video arcades, to the ultimate "immersion"--the CAVE, a surround screen, surround sound system that projects 3 D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some... |
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 Mobile Robots: The Evolutionary Approach (Studies in Computational Intelligence)The design and control of autonomous intelligent mobile robotic systems operating in unstructured changing environments includes many objective difficulties. There are several studies about the ways in which, robots exhibiting some degree of autonomy, adapt themselves to fit in their environments. The application and use of bio-inspired and... |  |  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Create massive terrains and export them to the most popular game engines
Overview
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A comprehensive guide for terrain creation.
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Step-by-step walkthrough of Grome 3.1 and toolset.
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Export terrains to Unity3D, UDK, and Ogre3D.
In Detail
Grome... |  |  Microsoft® XNA Game Studio Creators GuideThis book shows you how to write complete 3D games from scratch. It will teach you the math, graphics, audio effects, and algorithms for all the features you would expect in a quality 3D game. This text explains how to set up your environment to write your XNA and shader code. It also explains how to create 3D models on a budget and how to use... |
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