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Dynamic Taxonomies and Faceted Search: Theory, Practice, and Experience (The Information Retrieval Series)
Dynamic Taxonomies and Faceted Search: Theory, Practice, and Experience (The Information Retrieval Series)

Current search paradigms for the Web, direct access through search engines and navigational access via static taxonomies, have recently been strongly criticized. A third paradigm, dynamic taxonomies or faceted search, is gaining acceptance to the extent that it is now the de facto standard in product selection for e-commerce. This new...

Practical Speech User Interface Design (Human Factors and Ergonomics)
Practical Speech User Interface Design (Human Factors and Ergonomics)

Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise...

Nanometer CMOS RFICs for Mobile TV Applications (Analog Circuits and Signal Processing)
Nanometer CMOS RFICs for Mobile TV Applications (Analog Circuits and Signal Processing)

People often ask me why I chose to publish this work. Primarily, this book was motivated by my experience in industry after having been in the academic world for many years. We often hear about the need to bridge the gap between industry and academia, but one can easily intellectually understand something without having experienced it...

Pattern Recognition and Image Preprocessing (Electrical and Computer Engineering)
Pattern Recognition and Image Preprocessing (Electrical and Computer Engineering)

This book is based in part on my earlier work. Pattern Recognition: Applications to Large Data-Set Problems, published by Marcel Dekker: Inc. in 1984. It was originally intended that this volume be a second editon of that work. However, due to the tremendous amount of material added it seemed that a new title. Pattern Recognition...

Utility-Based Learning from Data
Utility-Based Learning from Data

Statistical learning — that is, learning from data — and, in particular, probabilistic model learning have become increasingly important in recent years. Advances in information technology have facilitated an explosion of available data. This explosion has been accompanied by theoretical advances, permitting new and...

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Foundations of 3D Graphics Programming: Using JOGL and Java3D

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by...

Computer Algebra: Symbolic and Algebraic Computation (Computing Supplementa)
Computer Algebra: Symbolic and Algebraic Computation (Computing Supplementa)

The journal Computing has established a series of supplement volumes the fourth of which appears this year. Its purpose is to provide a coherent presentation of a new topic in a single volume. The previous subjects were Computer Arithmetic 1977, Fundamentals of Numerical Computation 1980, and Parallel Processes and Related Automata...

OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Using Information Technology 9e Complete Edition
Using Information Technology 9e Complete Edition

The Williams, Using Information Technology, 9th edition utilizes a practical, applied approach to technology. This text is user-focused and has been highly updated including topics, pictures and examples. The Williams text contains less theory and more application to engage students who might be more familiar with technology. Continually...

Multimodal Usability (Human-Computer Interaction Series)
Multimodal Usability (Human-Computer Interaction Series)

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book.

The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for creating human-machine...

Object-Oriented and Classical Software Engineering
Object-Oriented and Classical Software Engineering

Almost every computer science and computer engineering curriculum now includes a required team-based software development project. In some cases, the project is only one semester or quarter in length, but a year-long team-based software development project is fast becoming the norm.

In an ideal world, every student would...

The Photoshop Elements 9 Book for Digital Photographers (Voices That Matter)
The Photoshop Elements 9 Book for Digital Photographers (Voices That Matter)

This book breaks new ground by doing something for digital photographers that’s never been done before—it cuts through the bull and shows you exactly “how to do it.” It’s not a bunch of theory; it doesn’t challenge you to come up with your own settings or figure things out on your own. Instead, it does...

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