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Advances in Magnetism: From Molecules to Materials
In the past few years our understanding of magnetic behavior, once thought to be mature, has enjoyed a new impetus from contributions ranging from molecular chemistry, materials chemistry and sciences to solid-state physics. The book spans recent trends in magnetism for molecule - as well as inorganic-based materials, with emphasis on new... | | Pattern Recognition, Fourth Edition
This book considers classical and current theory and practice, of supervised, unsupervised and semi-supervised pattern recognition, to build a complete background for professionals and students of engineering. The authors, leading experts in the field of pattern recognition, have provided an up-to-date, self-contained volume encapsulating... | | Behavioral Mathematics for Game AI
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break... |
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iPad 2: The Missing Manual
Steve Jobs revealed the original iPad on January 27, 2010, finally confirming rumors that had been swirling for years: Apple was making a tablet computer! And when that first iPad model hit stores a few months later, the public snapped up 300,000 the day it went on sale.
Less than a year later after the first one arrived, Apple put... | | | | Video Game Optimization
Optimizing is a game of trade-offs.
There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the... |
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Algorithms and Computation: 21st International Symposium, ISAAC 2010
This volume contains the proceedings of the 21st Annual International Symposium on Algorithms and Computations (ISAAC 2010), held in Jeju, Korea during December 15–17, 2010. Past editions have been held in Tokyo, Taipei, Nagoya, Hong Kong, Beijing, Cairns, Osaka, Singapore, Taejon, Chennai, Taipei, Christchurch, Vancouver, Kyoto, Hong... | | AI Techniques for Game Programming (Premier Press Game Development)
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can... | | |
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