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Advances in Magnetism: From Molecules to Materials
Advances in Magnetism: From Molecules to Materials

In the past few years our understanding of magnetic behavior, once thought to be mature, has enjoyed a new impetus from contributions ranging from molecular chemistry, materials chemistry and sciences to solid-state physics. The book spans recent trends in magnetism for molecule - as well as inorganic-based materials, with emphasis on new...

Pattern Recognition, Fourth Edition
Pattern Recognition, Fourth Edition

This book considers classical and current theory and practice, of supervised, unsupervised and semi-supervised pattern recognition, to build a complete background for professionals and students of engineering. The authors, leading experts in the field of pattern recognition, have provided an up-to-date, self-contained volume encapsulating...

Behavioral Mathematics for Game AI
Behavioral Mathematics for Game AI

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break...

iPad 2: The Missing Manual
iPad 2: The Missing Manual

Steve Jobs revealed the original iPad on January 27, 2010, finally confirming rumors that had been swirling for years: Apple was making a tablet computer! And when that first iPad model hit stores a few months later, the public snapped up 300,000 the day it went on sale.

Less than a year later after the first one arrived, Apple put...

Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference
Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference

This book constitutes the refereed proceedings of the 20th International Conference on Compiler Construction, CC 2011, held in Saarbrücken, Germany, March 26—April 3, 2011, as part of ETAPS 2011, the European Joint Conferences on Theory and Practice of Software. The 15 revised full papers presented together with the abstract of one...

Video Game Optimization
Video Game Optimization

Optimizing is a game of trade-offs.

There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the...

A Primer on Scientific Programming with Python (Texts in Computational Science and Engineering)
A Primer on Scientific Programming with Python (Texts in Computational Science and Engineering)

The aim of this book is to teach computer programming using examples from mathematics and the natural sciences. We have chosen to use the Python programming language because it combines remarkable power with very clean, simple, and compact syntax. Python is easy to learn and very well suited for an introduction to computer programming. Python...

Implementation and Application of Automata: 15th International Conference, CIAA 2010
Implementation and Application of Automata: 15th International Conference, CIAA 2010

This volume of Lecture Notes in Computer Science contains revised versions of papers presented at the 15th International Conference on Implementation and Application of Automata, CIAA 2010. The conference was held at the University of Manitoba in Winnipeg, Canada, on August 12–15, 2010. The previous CIAA conferences were held in London,...

Future Generation Information Technology: Second International Conference, FGIT 2010
Future Generation Information Technology: Second International Conference, FGIT 2010

As information technology (IT) becomes specialized and fragmented, it is easy to lose sight that many topics have common threads and because of this, advances in one subdiscipline may transmit to another. The presentation of results between different subdisciplines encourages this interchange for the advancement of IT as a whole.

...

Algorithms and Computation: 21st International Symposium, ISAAC 2010
Algorithms and Computation: 21st International Symposium, ISAAC 2010

This volume contains the proceedings of the 21st Annual International Symposium on Algorithms and Computations (ISAAC 2010), held in Jeju, Korea during December 15–17, 2010. Past editions have been held in Tokyo, Taipei, Nagoya, Hong Kong, Beijing, Cairns, Osaka, Singapore, Taejon, Chennai, Taipei, Christchurch, Vancouver, Kyoto, Hong...

AI Techniques for Game Programming (Premier Press Game Development)
AI Techniques for Game Programming (Premier Press Game Development)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can...

iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps
iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps

You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a...

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