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AI Techniques for Game Programming (Premier Press Game Development)
AI Techniques for Game Programming (Premier Press Game Development)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can...

Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference
Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference

This book constitutes the refereed proceedings of the 20th International Conference on Compiler Construction, CC 2011, held in Saarbrücken, Germany, March 26—April 3, 2011, as part of ETAPS 2011, the European Joint Conferences on Theory and Practice of Software. The 15 revised full papers presented together with the abstract of one...

Video Game Optimization
Video Game Optimization

Optimizing is a game of trade-offs.

There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the...

A Primer on Scientific Programming with Python (Texts in Computational Science and Engineering)
A Primer on Scientific Programming with Python (Texts in Computational Science and Engineering)

The aim of this book is to teach computer programming using examples from mathematics and the natural sciences. We have chosen to use the Python programming language because it combines remarkable power with very clean, simple, and compact syntax. Python is easy to learn and very well suited for an introduction to computer programming. Python...

Implementation and Application of Automata: 15th International Conference, CIAA 2010
Implementation and Application of Automata: 15th International Conference, CIAA 2010

This volume of Lecture Notes in Computer Science contains revised versions of papers presented at the 15th International Conference on Implementation and Application of Automata, CIAA 2010. The conference was held at the University of Manitoba in Winnipeg, Canada, on August 12–15, 2010. The previous CIAA conferences were held in London,...

iPad 2: The Missing Manual
iPad 2: The Missing Manual

Steve Jobs revealed the original iPad on January 27, 2010, finally confirming rumors that had been swirling for years: Apple was making a tablet computer! And when that first iPad model hit stores a few months later, the public snapped up 300,000 the day it went on sale.

Less than a year later after the first one arrived, Apple put...

iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps
iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps

You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a...

Future Generation Information Technology: Second International Conference, FGIT 2010
Future Generation Information Technology: Second International Conference, FGIT 2010

As information technology (IT) becomes specialized and fragmented, it is easy to lose sight that many topics have common threads and because of this, advances in one subdiscipline may transmit to another. The presentation of results between different subdisciplines encourages this interchange for the advancement of IT as a whole.

...

Algorithms and Computation: 21st International Symposium, ISAAC 2010
Algorithms and Computation: 21st International Symposium, ISAAC 2010

This volume contains the proceedings of the 21st Annual International Symposium on Algorithms and Computations (ISAAC 2010), held in Jeju, Korea during December 15–17, 2010. Past editions have been held in Tokyo, Taipei, Nagoya, Hong Kong, Beijing, Cairns, Osaka, Singapore, Taejon, Chennai, Taipei, Christchurch, Vancouver, Kyoto, Hong...

Color Imaging: Fundamentals and Applications
Color Imaging: Fundamentals and Applications

Color is one of the most fascinating areas to study. Color forms an integral part of nature, and we humans are exposed to it every day. We all have an intuitive understanding of what color is, but by studying the underlying physics, chemistry, optics, and human visual perception, the true beauty and complexity of color can be...

Error Correction Codes for Non-Volatile Memories
Error Correction Codes for Non-Volatile Memories

Nowadays it is hard to find an electronic device which does not use codes: for example, we listen to music via heavily encoded audio CD's and we watch movies via encoded DVD's. There is at least one area where the use of encoding/decoding is not so developed, yet: Flash non-volatile memories. Flash memory high-density, low power, cost...

Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software

In the early days, embedded systems were built primarily by engineers in a pretty exclusive club. Embedded devices and software tools were expensive, and building a functional prototype required significant software engineering and electrical engineering experience.

With the arrival of Arduino, the open source electronics...

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