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 Multimodal Usability (Human-Computer Interaction Series)
This preface tells the story of how Multimodal Usability responds to a special
challenge. Chapter 1 describes the goals and structure of this book.
The idea of describing how to make multimodal computer systems usable
arose in the European Network of Excellence SIMILAR – “Taskforce for creating
human-machine... |  |  OpenGL 4.0 Shading Language Cookbook
The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The... |  |  Using Information Technology 9e Complete Edition
The Williams, Using Information Technology, 9th edition utilizes a practical, applied approach to technology. This text is user-focused and has been highly updated including topics, pictures and examples. The Williams text contains less theory and more application to engage students who might be more familiar with technology. Continually... |
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