|
|
|
|
Linux for Embedded and Real-Time ApplicationsIn this applications-oriented reference, Doug Abbott shows how to put Linux to work in embedded and real-time applications. Among the topics Abbott discusses include memory management, device drivers, interrupt handling, kernel instrumentation, boatloaders, embedded networking, inter-task communications, periodic vs. "one shot" timing,... | | An Introduction to Modern Mathematical Computing: With Maple(TM)
Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three “M’s”... | | |
|
|
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)The increasing complexity of embedded and real-time systems requires a more premeditated and sophisticated design approach for successful implementation. The object-based Unified Modeling Language (UML) can describe the structural and behavioral aspects critical to real-time systems and has come to the fore as an outstanding medium for effective... | | C# for Programmers (2nd Edition)
The practicing programmer's DEITEL® guide to C# and the powerful Microsoft .NET Framework
Written for programmers with a background in C++, Java, or other high-level languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft's C#... | | C++ Concurrency in Action
Summary
This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17.
Purchase of the print book includes a free eBook in ... |
|
Programming C#, 2nd EditionThe first part of Programming C#, 2nd Edition introduces C# fundamentals, then goes on to explain the development of desktop and Internet applications, including Windows Forms, ADO.NET, ASP.NET (including Web Forms), and Web Services. Next, this book gets to the heart of the .NET Framework, focusing on attributes and reflection,... | | | | Cross-Platform Game Programming (Game Development)With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every... |
|
|
Result Page: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 |