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Unity 3D Game Development by Example Beginner's Guide
Unity 3D Game Development by Example Beginner's Guide

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail...

Build a Game with UDK
Build a Game with UDK

Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book...

Learning C++ by Creating Games with UE4
Learning C++ by Creating Games with UE4

Learn C++ programming with a fun, real-world application that allows you to create your own games!

About This Book

  • Be a top programmer by being able to visualize programming concepts; how data is saved in computer memory, and how a program flows
  • Keep track of player inventory, create...
Upgrading and Repairing PCs (W/DVD)
Upgrading and Repairing PCs (W/DVD)
Upgrading and Repairing PCs is the de facto standard PC hardware tome used by more PC professionals and hobbyists than any other book of its kind - selling more than 2.1 million copies in it's 13-edition history. In the 13th Edition, Scott has pulled out all of the stops, adding hundreds of page of new material, two hours of all new video and more...
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal...
PC Toys: 14 Cool Projects for Home, Office, and Entertainment
PC Toys: 14 Cool Projects for Home, Office, and Entertainment
Come on out and play

You can only surf the Net so long. You can only play so much video poker. So if you’re a PC addict who’s ready for some new fun, this book is your toybox. Each of the 14 projects inside includes a parts list, suggestions for finding the needed equipment, clues to the cost, helpful Web links, and complete...

The Dark Side of Game Texturing
The Dark Side of Game Texturing

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games...

From Russia with Tough Love: Pavel's Kettlebell Workout for a Femme Fatale
From Russia with Tough Love: Pavel's Kettlebell Workout for a Femme Fatale

In Russia, kettlebells have long been revered as the fitness-tool of choice for Olympic athletes, elite special forces and martial artists. The kettlebell’s ballistic movement challenges the body to achieve an unparalleled level of physical conditioning and overall strength.

But until now, the astonishing benefits of the...

Google SketchUp for Game Design: Beginner's Guide
Google SketchUp for Game Design: Beginner's Guide

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these...

Nonlinear Stochastic Operator Equations
Nonlinear Stochastic Operator Equations
A previous volume, Stochastic Systems (1983), was the first systematic book bringing nonlinear and stochastic equations within the reach of engi neers and physicists concerned with the difficulties of real systems and fron tier problems in which conventional techniques such as linearization and perturbation are not sufficient...
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

We wrote this book because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music in a real game. For a book whose examples are based exclusively around one piece of software, it may appear...

Developing Games on the Raspberry Pi: App Programming with Lua and LÖVE
Developing Games on the Raspberry Pi: App Programming with Lua and LÖVE

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly,...

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