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 Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... |  |  Beginning Java SE 6 Game Programming
This book will teach you how to create games with the awesome Java language.
Previous editions emphasized the casual game market with chapter projects
designed to run in AppletViewer or in a web browser. While still relevant, the
code in this new edition is a bit simpler, using a JFrame more often instead of an
applet, so that... |  |  Fundamentals of Sensor Network Programming: Applications and Technology
Sensor processing is a central and an important problem in aerospace/defense, automation,
medical imaging, and robotics, to name only a few areas. A surveillance
system used in aerospace and defense is an example of a sensor processing system.
It uses devices such as infrared sensors, microwave radars, and laser radars that are... |
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