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Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of... | | Modern Fortran: Style and Usage
Fortran is one of the oldest high-level languages and remains the premier language for writing code for science and engineering applications. Modern Fortran: Style and Usage is a book for anyone who uses Fortran, from the novice learner to the advanced expert. It describes best practices for programmers, scientists, engineers, computer... | | Sony Alpha SLT-A35 / A55 For Dummies
The story of the Sony A35/A55 begins with two other camera manufacturers, Konica and Minolta. These storied names in camera history merged in 2003, and then decided to leave the camera business in 2006 and focus on other, more business-oriented technologies. They transferred all their camera assets to Sony, which continued developing the... |
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| | Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... | | |
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