The Barnett/Ziegler/Byleen/Sobecki College Algebra series is designed to give students a solid grounding in pre-calculus topics in a user-friendly manner. The series emphasizes computational skills, ideas, and problem solving rather than theory. Explore/Discuss boxes integrated throughout each text encourage students to think critically about...
Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his...
We, NumPy users, live in exciting times. New NumPy-related developments seem to come
to our attention every week or maybe even daily. When this book was being written, NumPy
Foundation of Open Code for Usable Science was created. The Numba project—NumPy-aware,
dynamic Python compiler using LLVM—was announced. Also,...