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The Game Animator's Guide to Maya
The Game Animator's Guide to Maya
The Ultimate Resource for Professional Game Animators

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create...

Inside LightWave 3D v10
Inside LightWave 3D v10

This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques...

Guide to Computer Animation
Guide to Computer Animation
'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net

Any
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Focal Easy Guide to Flash MX 2004 : For new users and professionals
Focal Easy Guide to Flash MX 2004 : For new users and professionals
Confused by ActionScript? Want to get to grips with creating interactive graphics and animation in Flash quickly? Whether you are a new user or a professional illustrator, designer or animator experienced in other animation and effects packages, this highly visual, color book will be all you need to get you up and running with the latest powerful...
Introducing 3ds Max 9: 3D for Beginners
Introducing 3ds Max 9: 3D for Beginners

Let Your Imagination Run Wild

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.

Introducing 3ds Max 9: 3D...

Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
An impressive volume of special effects tutorials... [covering] those really exciting set pieces which you thought were only possible with expensive plug-ins
3D World Magazine

I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost.
Mike Gladtchenko
...
Creative After Effects 7: Workflow Techniques for Animation, Visual Effects and Motion Graphics
Creative After Effects 7: Workflow Techniques for Animation, Visual Effects and Motion Graphics

I have spent the past ten years getting to know After Effects like a good friend; using it for my own creative work as animator, visual effects and motion graphic designer for television and film. I have used many software applications in my time but none of them compare, in terms of creative flexibility and sheer depth to Adobe...

Processing: Creative Coding and Computational Art (Foundation)
Processing: Creative Coding and Computational Art (Foundation)
If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as...
Introducing Maya 2009
Introducing Maya 2009
If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of...
Moving Innovation: A History of Computer Animation (MIT Press)
Moving Innovation: A History of Computer Animation (MIT Press)

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland...

The Art of Flash Animation: Creative Cartooning
The Art of Flash Animation: Creative Cartooning
There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning Flash. This book is both a practical...
Flash 5 Cartooning (with CD-ROM)
Flash 5 Cartooning (with CD-ROM)
Your Complete Guide to State-of-the-Art Flash 5 Cartoons Flash has opened up a whole new world for animators. But how do you create cartoons that make the most of Flash — cartoons that feature appealing characters, convincing movement, and great sound? Flash 5 Cartooning provides the answers. Brimming with full-color examples and savvy advice...
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