Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash...
Finally! A forthright approach to a complex art form. An inspired text that fuses an essential understanding of fundamental traditional methods and technology. Rita Osei, Animation & Graphics Producer, Cartoon Network, Boomerang, Toonami
It was surely a matter of time before a publication like this emerged. An understanding of...
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for...
Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a...
This is the only book in the After Effects market to focus exclusively on the creation of visual effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed,...
Visual effects and motion graphics pros of all stripes - from broadcast professionals to VFX supervisors to Web designers who need to produce occasional video segments - will welcome the dramatically accelerated features provided in the brand-new After Effects CS4. This best-selling book has been revised to cover all that's new in this upgrade: the...
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating...
Whether you're new to the Mac or a longtime user, this handy book is the quickest way to get up to speed on Snow Leopard. Packed with concise information in an easy-to-read format, Mac OS X Snow Leopard Pocket Guide covers what you need to know and is an ideal resource for problem-solving on the fly.
Creating characters is one of the most rewarding aspects of 3D animation. Seeing a character that started out as a 2D concept drawing come to life through animation is a real joy.
Ever since I can remember, I’ve been fascinated by animation. While other kids wanted to be firemen or astronauts, my greatest dream was...
LightWave 3D is uniquely adapted to speed and ease of use while retaining the power and depth of features that are required for character creation and animation. It’s easy to learn and doesn’t require complex, advanced knowledge to do the basic tasks necessary for character creation. Using LightWave 3D you can create ...
Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV
camera and ends with a high-level description of discrete objects located in 3-dimensional
space and identified in a human classification. In this book we address this process at
several levels. We first treat the low-level image-processing issues of...
The emergence of virtual reality applications and human-like interfaces has given rise to the necessity of producing realistic models of the human body. Building and animating a synthetic, cartoon-like, model of the human body has been practiced for many years in the gaming industry and advances in the game platforms have led to...