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ShaderX2: Introductions and Tutorials with DirectX 9.0
ShaderX2: Introductions and Tutorials with DirectX 9.0
This book is a collection of articles that explain the foundations of
shader programming, from the High Level Shading Language and
version 3.0 shader models to shadow mapping and stencil shadow
volumes. The following provides a brief overview of these articles:
Jason L. Mitchell and Craig Peeper, one of the creators of HLSL...
Sams Teach Yourself J2EE in 21 Days
Sams Teach Yourself J2EE in 21 Days

J2EE has become required knowledge for any serious Java developer, but learning this large and complex specification requires a substantial investment of time and energy. Sams Teach Yourself J2EE in 21 Days presents the enterprise Java architecture in accessible, easy-to-comprehend lessons, describing how each J2EE tool solves the challenges of...

Programming Language Processors in Java: Compilers and Interpreters
Programming Language Processors in Java: Compilers and Interpreters

This book provides a gently paced introduction to techniques for implementing programming languages by means of compilers and interpreters, using the object-oriented programming language Java. The book aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and...

Statistically Speaking: A Dictionary of Quotations
Statistically Speaking: A Dictionary of Quotations

Statistically Speaking is a book of quotations. It has, for the first time, brought together in one easily accessible form the best expressed thoughts that are especially illuminating and pertinent to the disciplines of probability and statistics. Some of the quotations are profound, others are wise, some are witty, but none are frivolous....

C++ Programming: From Problem Analysis to Program Design
C++ Programming: From Problem Analysis to Program Design

Now in its fourth edition, C++ Programming: From Problem Analysis to Program Design remains the definitive text for CS1 courses. Best-selling author D.S. Malik employs a student-focused approach, using complete programming examples to teach introductory programming concepts. This fourth edition has been enhanced to further demonstrate the use...

Inside C#, Second Edition
Inside C#, Second Edition

After almost 20 years of developing software on everything from System/38s to AS/400s to OS/2 and now Microsoft Windows, I can say without reservation that I was becoming a victim of burnout. The days of looking forward to the evenings and weekends-not because it meant going home but because it meant being able to work all day and...

Java and the Java Virtual Machine: Definition, Verification, Validation
Java and the Java Virtual Machine: Definition, Verification, Validation
This book provides a high-level description, together with a mathematical and an experimental analysis, of Java and of the Java Virtual Machine (JVM), including a standard compiler of Java programs to JVM code and the security critical bytecode verifier component of the JVM. The description is structured into language layers and machine components....
Thinking in Postscript
Thinking in Postscript
This book is intended to provide a practical, intriguing, and fresh look at
the PostScript programming language. PostScript is a mysterious
language, powerful and cryptic. It is expressive and complicated and yet
surprisingly simple. In order to master a programming language, you have
to learn to think like the compiler or
...
Computer Architecture: Software Aspects, Coding, and Hardware
Computer Architecture: Software Aspects, Coding, and Hardware
After having published my first book, Computer Networks: Architecture, Protocols, and Software, friends asked me how long it took to write the book. My reply was that on the surface it took about three years from beginning to end; below the surface it took more like thirty years. Yet, my job is not done unless I write a book on computer...
C++: No Experience Required
C++: No Experience Required
This is how the idea of developing multimedia programs was born. Readers shouldn’t have to learn boring input/output stuff just to see what happens with their programs. If I could provide them with a suitable class library, they could learn how to manipulate these objects to produce sounds, pictures, and animations.

The resulting
...
WPF Recipes in C# 2008: A Problem-Solution Approach (Expert's Voice in .Net)
WPF Recipes in C# 2008: A Problem-Solution Approach (Expert's Voice in .Net)
WPF offers amazing new opportunities to .NET programmers in terms of the user interfaces they can deliver to their customers. But this significant technological advance comes with a steep learning curve, requiring the programmer to learn new classes, new syntax, and an entirely new approach to UI development.

Although WPF has been generally...

Programming with GNU Software: Tools from Cygnus Support (Nutshell Handbooks)
Programming with GNU Software: Tools from Cygnus Support (Nutshell Handbooks)

The promise of having control over their environment draws programmers to UNIX. It offers powerful tools for the initiated within an operating system that can be customized and tuned in almost unlimited ways. Programmers use UNIX because it lets them do what they want. And they like to see the source code for the software they work...

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