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Visual Basic(r) 6.0 Internet Programming
Visual Basic(r) 6.0 Internet Programming
Expert guidance, programming tips, and plenty of real code examples.

Visual Basic programmers, here's your chance to quickly master the knowledge and skills you need to give your Windows and NT applications sophisticated Internet utilities, components, and applets. With the help of a series of progressively complex programming...

Software Engineering 2: Specification of Systems and Languages (Texts in Theoretical Computer Science. An EATCS Series)
Software Engineering 2: Specification of Systems and Languages (Texts in Theoretical Computer Science. An EATCS Series)
From the reviews:

"The present volume is the second one of a trilogy on formal development of large scale systems. Each topic is presented by means of many examples . The end of each chapter includes several exercises that demonstrate the topics in a more realistic setting. The quite large spectrum of modelling and specification...

Unlocking Microsoft C# V 2.0 Programming Secrets (Wordware Applications Library)
Unlocking Microsoft C# V 2.0 Programming Secrets (Wordware Applications Library)

Unlocking Microsoft C# v2.0 Programming Secrets provides a guide for working with the Visual C# compiler. From discussions of the IDE and the basics of code placement in C# to the creation of message boxes and menus, this book details how to insert common algorithmic functions in C#...

An Introduction to GCC
An Introduction to GCC
This manual provides a complete tutorial introduction to the GNU C and C++ compilers, gcc and g++. Many books teach the C and C++ languages, this book teaches you how to use the compiler itself. All the common problems and error messages encountered by new users of GCC are carefully explained, with numerous easy-to-follow "Hello...
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Programming Video Games for the Evil Genius
Programming Video Games for the Evil Genius
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In...

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
This book is a tutorial on image processing. Each chapter explains basic concepts with words and gures, shows image processing results with photographs, and implements the operations in C. Information herein comes from articles published in The C/C++ Users Journal from 1990 through 1998 and from the first edition of this book published in 1994....
Decision Procedures: An Algorithmic Point of View (Texts in Theoretical Computer Science. An EATCS Series)
Decision Procedures: An Algorithmic Point of View (Texts in Theoretical Computer Science. An EATCS Series)
A decision procedure is an algorithm that, given a decision problem, terminates with a correct yes/no answer. Here, the authors focus on theories that are expressive enough to model real problems, but are still decidable. Specifically, the book concentrates on decision procedures for first-order theories that are commonly used in automated...
Introduction to Microcontrollers, Second Edition: Architecture, Programming, and Interfacing for the Freescale 68HC12
Introduction to Microcontrollers, Second Edition: Architecture, Programming, and Interfacing for the Freescale 68HC12
This book is a comprehensive, introductory text/reference for electrical and computer engineers and students with little experience with a high-level programming language. It systematically teaches the programming of a microcontroller in assembly language, as well as C and C++. This books also covers the principles of good programming practice...
The Old New Thing: Practical Development Throughout the Evolution of Windows
The Old New Thing: Practical Development Throughout the Evolution of Windows
Why does Windows work the way it does? Why is Shut Down on the Start menu? (And why is there a Start button, anyway?) How can I tap into the dialog loop? Why does the GetWindowText function behave so strangely? Why are registry files called "hives"?

Many of Windows' quirks have perfectly logical explanations, rooted in...

Professional Refactoring in Visual Basic (Programmer to Programmer)
Professional Refactoring in Visual Basic (Programmer to Programmer)

Professional Refactoring in Visual Basic

In this one-of-a-kind book, Microsoft MVP Danijel Arsenovski shows you how to utilize the power of refactoring to improve the design of your existing code and become more efficient and productive. He provides you with a hands-on approach so you'll quickly learn how to...

Pro Netbeans IDE 6 Rich Client Platform Edition
Pro Netbeans IDE 6 Rich Client Platform Edition
In the beginning, code was written using simple text-based tools like Notepad. For the purposes of this discussion, I’ll define “beginning” as the early to mid-1990s, when Java first started to become popular. Using the combination of a text editor and command prompt, users could write and compile code.

It was quickly
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