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 Professional Linux Kernel Architecture (Wrox Programmer to Programmer)Find an introduction to the architecture, concepts and algorithms of the Linux kernel in Professional Linux Kernel Architecture, a guide to the kernel sources and large number of connections among subsystems. Find an introduction to the relevant structures and functions exported by the kernel to userland, understand the theoretical and... |  |  Emerging Free and Open Source Software PracticesProject infrastructure and software repositories are now widely available at low cost with easy extraction, providing a foundational base to conduct detailed cyber-archeology at a scale not open to researchers before. Emerging Free and Open Source Software Practices provides a collection of empirical research acting as a focal point to the status... |  |  Cross-Platform Game Programming (Game Development)With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every... |
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 |  |  |  |  Microsoft Visual Basic: Game Programming for TeensIf you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual... |
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 C++ All-In-One Desk Reference For DummiesHere’s the easy way to learn how to use C++
C++, developed by Bjarne Stroustrup at Bell Labs, is one of the most widely used programming languages, with close to four million C++ programmers and growing. C++’s popularity has earned it a spot as part of the Standard Library.
Fully updated for the... |  |  Game Programming All in One
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the... |  |  Handbook of Floating-Point ArithmeticFloating-point arithmetic is by far the most widely used way of implementing real-number arithmetic on modern computers. Although the basic principles of floating-point arithmetic can be explained in a short amount of time, making such an arithmetic reliable and portable, yet fast, is a very difficult task. From the 1960s to the early 1980s,... |
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