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Programming Visual Basic for the Palm OS (O'Reilly Palm)
Programming Visual Basic for the Palm OS (O'Reilly Palm)

This book provides comprehensive coverage of software application development for the Palm, using the Visual Basic (VB) language. In this book, we'll illustrate Palm development using a variety of software techniques, but we'll focus on a new Visual Basic compiler for the Palm: the AppForge Add-in for Microsoft Visual Basic....

Mono Kick Start
Mono Kick Start
Mono is an open-source implementation of the infrastructure upon which Microsoft's .NET Framework is built. Providing a compatible option with all of the technical features of .NET without the restrictive licensing and prohibitive costs that Microsoft imposes, the Mono project was initiated and co-financed by Ximian Corporation for the development...
Professional haXe and Neko
Professional haXe and Neko
Professional haXe and Neko

haXe is an exciting new programming language, as well as a compiler and a framework, that can be used to build web applications and write code aimed at multiple platforms on an array of operating systems. Neko is a fast, flexible, and reliable cross-platform virtual machine that allows for the...

Mac OS X for Unix Geeks
Mac OS X for Unix Geeks
If you're one of the many Unix developers drawn to Mac OS X for its BSD core, you'll find yourself in surprisingly unfamiliar territory. Even if you're an experienced Mac user, Mac OS X is unlike earlier Macs, and it's radically different from the Unix you've used before, too.

Enter "Mac OS X for Unix Geeks" by Brian Jepson and...

Pro Netbeans IDE 6 Rich Client Platform Edition
Pro Netbeans IDE 6 Rich Client Platform Edition
In the beginning, code was written using simple text-based tools like Notepad. For the purposes of this discussion, I’ll define “beginning” as the early to mid-1990s, when Java first started to become popular. Using the combination of a text editor and command prompt, users could write and compile code.

It was quickly
...
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Programming Video Games for the Evil Genius
Programming Video Games for the Evil Genius
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In...

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
This book is a tutorial on image processing. Each chapter explains basic concepts with words and gures, shows image processing results with photographs, and implements the operations in C. Information herein comes from articles published in The C/C++ Users Journal from 1990 through 1998 and from the first edition of this book published in 1994....
Decision Procedures: An Algorithmic Point of View (Texts in Theoretical Computer Science. An EATCS Series)
Decision Procedures: An Algorithmic Point of View (Texts in Theoretical Computer Science. An EATCS Series)
A decision procedure is an algorithm that, given a decision problem, terminates with a correct yes/no answer. Here, the authors focus on theories that are expressive enough to model real problems, but are still decidable. Specifically, the book concentrates on decision procedures for first-order theories that are commonly used in automated...
An Introduction to GCC
An Introduction to GCC
This manual provides a complete tutorial introduction to the GNU C and C++ compilers, gcc and g++. Many books teach the C and C++ languages, this book teaches you how to use the compiler itself. All the common problems and error messages encountered by new users of GCC are carefully explained, with numerous easy-to-follow "Hello...
Sams Teach Yourself COBOL in 24 Hours
Sams Teach Yourself COBOL in 24 Hours
Sams Teach Yourself COBOL in 24 Hours teaches the basics of COBOL programming in 24 step-by-step lessons. Each lesson builds on the previous one providing a solid foundation in COBOL programming concepts and techniques. Coupled with the source code and the compiler available from Fujitsu, this hands-on guide is the easiest, fastest way to begin...
Introduction to Microcontrollers, Second Edition: Architecture, Programming, and Interfacing for the Freescale 68HC12
Introduction to Microcontrollers, Second Edition: Architecture, Programming, and Interfacing for the Freescale 68HC12
This book is a comprehensive, introductory text/reference for electrical and computer engineers and students with little experience with a high-level programming language. It systematically teaches the programming of a microcontroller in assembly language, as well as C and C++. This books also covers the principles of good programming practice...
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