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The Old New Thing: Practical Development Throughout the Evolution of Windows
The Old New Thing: Practical Development Throughout the Evolution of Windows
Why does Windows work the way it does? Why is Shut Down on the Start menu? (And why is there a Start button, anyway?) How can I tap into the dialog loop? Why does the GetWindowText function behave so strangely? Why are registry files called "hives"?

Many of Windows' quirks have perfectly logical explanations, rooted in...

CMake Cookbook: Building, testing, and packaging modular software with modern CMake
CMake Cookbook: Building, testing, and packaging modular software with modern CMake

Learn CMake through a series of task-based recipes that provide practical, simple, and ready-to-use CMake solutions for your code

Key Features

  • Configure, build, and package software written in C, C++, and Fortran
  • Progress from simple to advanced tasks with examples tested...
Linux System Programming Techniques: Become a proficient Linux system programmer using expert recipes and techniques
Linux System Programming Techniques: Become a proficient Linux system programmer using expert recipes and techniques

Find solutions to all your problems related to Linux system programming using practical recipes for developing your own system programs

Key Features

  • Develop a deeper understanding of how Linux system programming works
  • Gain hands-on experience of working with different...
Essential C# 6.0 (5th Edition) (Addison-Wesley Microsoft Technology)
Essential C# 6.0 (5th Edition) (Addison-Wesley Microsoft Technology)

“Welcome to one of the greatest collaborations you could dream of in the world of C# books—and probably far beyond!”

—From the Foreword by Mads Torgersen, C# Program Manager, Microsoft

...

Project Planning and Control, Fourth Edition
Project Planning and Control, Fourth Edition
The book covers the principles and tools of project management. All the 'hard' topics which may appear in the APMP examination are explained and worked through in practical examples. Real-life case studies show how the theory can be adapted to work 'in the field'. This approach means that techniques can be fully understood and appreciated. Useful...
Learning Physics Modeling with PhysX
Learning Physics Modeling with PhysX

In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as...

Modern Operating Systems (3rd Edition) (GOAL Series)
Modern Operating Systems (3rd Edition) (GOAL Series)

A presentation of the basics of both distributed and single-processor computer systems, this book reflects real-world experience that provides practical, hands- on information in constructing and understanding modern operating systems. This book discusses the key principles of both kinds of systems — including MS- DOS, UNIX, Amoeba, and...

Optimizing Compilers for Modern Architectures: A Dependence-based Approach
Optimizing Compilers for Modern Architectures: A Dependence-based Approach

Modern computer architectures designed with high-performance microprocessors offer tremendous potential gains in performance over previous designs. Yet their very complexity makes it increasingly difficult to produce efficient code and to realize their full potential. This landmark text from two leaders in the field focuses on the pivotal role...

Beginning Java 7 (Beginning Apress)
Beginning Java 7 (Beginning Apress)

Welcome to Java. This chapter launches you on a tour of this technology by focusing on fundamentals. First, you receive an answer to the “What is Java?” question. If you have not previously encountered Java, the answer might surprise you. Next, you are introduced to some basic tools that will help you start developing Java...

OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
Autonomics Development: A Domain-Specific Aspect Language Approach (Autonomic Systems)
Autonomics Development: A Domain-Specific Aspect Language Approach (Autonomic Systems)

Distributed applications are difficult to write as programmers need to adhere to specific distributed systems programming conventions and frameworks, which makes distributed systems development complex and error prone and ties the resultant application to the distributed system because the application's code is tangled with the...

Compiler Specification and Verification (Lecture Notes in Computer Science)
Compiler Specification and Verification (Lecture Notes in Computer Science)

About four years ago David Luckham hinted to me the possibility of verifying a "real" compiler. At that time the idea seemed unrealistic, even absurd. After looking closer at the problem and getting more familiar with the possibilities of the Stanford verifier a verified compiler appeared not so impossible after all. In...

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