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 Programming Languages: An Active Learning ApproachProgramming Languages: An Active Learning Approach introduces students to three programming paradigms: object-oriented/imperative languages using C++ and Ruby, functional languages using Standard ML, and logic programming using Prolog. This interactive textbook is intended to be used in and outside of class. Each chapter follows a pattern of... |  |  Cross-Platform Game Programming (Game Development)With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every... |  |  |
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 A Practical Introduction to Computer Architecture (Texts in Computer Science)This book blends traditional teaching approaches with the use of mathematics, together with the use of a hardware description language and a concrete processor as vehicles for "hands-on" modelling and experimenting with digital logic and processor design. This unique approach encourages readers to derive their own conclusions via... |  |  Ada for Software EngineersAda has become the language of choice for high integrity software systems, and is now used extensively in applications such as transportation, finance, aerospace and heavy industry. This book is aimed at professional software engineers making the transition to Ada, and at students using Ada for advanced undergraduate projects or graduate research.... |  |  Advanced 2D Game DevelopmentGet ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD... |
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