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| | The Curve Shortening Problem
Although research in curve shortening flow has been very active for nearly 20 years, the results of those efforts have remained scattered throughout the literature. For the first time, The Curve Shortening Problem collects and illuminates those results in a comprehensive, rigorous, and self-contained account of the fundamental results. ... | | LiveCode Mobile Development Hotshot
Create your own exciting applications with 10 fantastic projects
Overview
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Create your own mobile games and apps using LiveCode
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Develop user interfaces for mobile devices
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Use databases and advanced features of LiveCode
In Detail
There are... |
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Unity 4.x Game Development by Example Beginner's Guide
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x
Overview
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Learn the basics of the Unity 3D game engine by building five small, functional game projects
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Explore simplification and iteration techniques that will make you more successful as a game...
| | Macromedia Flash MX Designer's ActionScript Reference
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions.
This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical... | | Android Application Development Cookbook - Second Edition
Over 100 recipes to help you solve the most common problems faced by Android Developers today
About This Book
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Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
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Uncover the latest features of Android...
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| | Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body... | | AlgorithmsThis book is intended to survey the most important algorithms in use on computers today and to teach fundamental techniques to the growing number of people who are interested in becoming serious computer users. It is appropriate for use as a textbook for a second, third or fourth course in computer science: after students have... |
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