Handbook of Computer Vision and Applications, Volume 1
This handbook oers a fresh approach to computer vision. The whole
vision process from image formation to measuring, recognition, or reacting
is regarded as an integral process. Computer vision is understood
as the host of techniques to acquire, process, analyze, and understand
complex higher-dimensional data from our environment... Prediction of Protein Structures, Functions, and Interactions
The growing flood of new experimental data generated by genome sequencing has provided an impetus for the development of automated methods for predicting the functions of proteins that have been deduced by sequence analysis and lack experimental characterization.
Prediction of Protein Structures, Functions and Interactions presents...
Equidistribution in Number Theory, An Introduction
From July 11th to July 22nd, 2005, a NATO advanced study institute, as part
of the series “S´eminaire de math´ematiques sup´erieures”, was held at the Universit
´e de Montr´eal, on the subject Equidistribution in the theory of numbers.
There were about one hundred participants from sixteen...
Beginning Game Development with Python and Pygame: From Novice to Professional Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or... Acoustic Diffusers and Absorbers: Theory, Design and Application Every book tells a story and there is a story behind every book. This story begins in 1980, in the conference room of the laboratory for the structure of matter at the Naval Research Laboratory (NRL) in Washington, DC, where Peter D’Antonio was employed as a diffraction physicist. Knowing Peter’s interest in music, a colleague handed... 3D Computer Vision: Efficient Methods and Applications (X.media.publishing)
This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and...
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