Handbook of Digital Games and Entertainment Technologies
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference... Algorithms For Dummies (For Dummies (Computers))
Discover how algorithms shape and impact our digital world
All data, big or small, starts with algorithms. Algorithms are mathematical equations that determine what we see—based on our likes, dislikes, queries, views, interests, relationships, and more—online. They are, in a sense, the electronic gatekeepers to...
Algorithms specify the way computers process information and how they execute tasks. Many recent technological innovations and achievements rely on algorithmic ideas – they facilitate new applications in science, medicine, production, logistics, traffic, communi¬cation and entertainment. Efficient algorithms not only enable your...
Memory Architecture Exploration for Programmable Embedded Systems Continuing advances in chip technology, such as the ability to place more
transistors on the same die (together with increased operating speeds) have
opened new opportunities in embedded applications, breaking new ground in
the domains of communication, multimedia, networking and entertainment.
New consumer products, together...
101 Outstanding Graphic Novels
The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels
, is back in its third updated edition. Expert librarian Stephen Weiner—with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners—has sifted through the bewildering thousands of...
Internet Television Internet television is the quintessential digital convergence medium, putting together television, telecommunications, the Internet, computer applications, games, and more. It is part of a historic move from individualized narrowband capacity, measured by kilobits per user, to one of broadband with a capacity of megabits per user. This move will...
Triple Play: Building the converged network for IP, VoIP and IPTV
“Triple Play”is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand.
The erosion of the traditional voice service, together with the ever-increasing competition between companies, is pushing the telecommunications industry...
RFID Toys: Cool Projects for Home, Office and Entertainment (ExtremeTech)
Radio frequency identification now belongs to the masses, and it lets you control all sorts of things. Like access to your front door. Or valuables in an RFID-enabled safe. You can corral your stuff within an RFID-monitored perimeter, or build a shelf that tells you when you're out of hot sauce. This book shows you how, with step-by-step...
The Internet and American Business (History of Computing)
The effect of a commercialized Internet on American business, from the boom in e-commerce and adjustments by bricks-and-mortar businesses to file-sharing and community building.
When we think of the Internet, we generally think of Amazon, Google, Hotmail, Napster,
MySpace, and a host of other sites for buying products, searching...
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