Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational...
Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication...
Blender 2.5 Lighting and Rendering
Blender 2.5 Lighting and Rendering

Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the...

Introduction to Linear Algebra, Third Edition
Introduction to Linear Algebra, Third Edition

This informally written text provides students with a clear introduction into the subject of linear algebra. Topics covered include matrix multiplication, row reduction, matrix inverse, orthogonality and computation. The self-teaching book is loaded with examples and graphics and provides a wide array of probing problems, accompanying...

SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
Dreamweaver MX 2004 Web Application Recipes
Dreamweaver MX 2004 Web Application Recipes
Why reinvent the wheel every time you design a new Web site? With this book, you don't have to. By providing real-world recipes for building dynamic Web applications using Dreamweaver with ASP, ColdFusion, or PHP, this book shows you how to save time and money while focusing on the things that make your site unique. In these pages, a trio of...
Java™ How to Program, Sixth Edition
Java™ How to Program, Sixth Edition
Extensively revised for the latest Java (J2SE 5.0) release; Deitel Java How to Program, 6/e now includes earlier coverage of objects; new and streamlined case studies; and OPTIONAL GUI and graphics sections.  Now available in a briefer version (ch. 1-10) called Small Java. SafariX version available.

Welcome to Java and Java How to
...
Topology for Computing (Cambridge Monographs on Applied and Computational Mathematics)
Topology for Computing (Cambridge Monographs on Applied and Computational Mathematics)
Written by a computer scientist for computer scientists, this book teaches topology from a computational point of view, and shows how to solve real problems that have topological aspects involving computers. Such problems arise in many areas, such as computer graphics, robotics, structural biology, and chemistry. The author starts from the basics...
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single...

Flash 5 Bible
Flash 5 Bible
"The must-have book for all Flash developers!"
—James Baker, Creative Director, the wddg

"The Flash 5 Bible is the book to have."
—Todd Purgason, Creative Director, Juxt Interactive

If Flash 5 can do it, you can do it too...
Whether you're a Web-development
...

Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
Map-based Mobile Services: Design, Interaction and Usability (Lecture Notes in Geoinformation and Cartography)
Map-based Mobile Services: Design, Interaction and Usability (Lecture Notes in Geoinformation and Cartography)
The worldwide popularisation of mobile communication technologies and the increasing awareness of usability issues since 1990’s have been urging map designers to specialise and extend cartographic semiotics, visualisation styles and map use techniques for mobile contexts and small display devices. As a follow-up to the first book...
unlimited object storage image
Result Page: 162 161 160 159 158 157 156 155 154 153 152 151 150 
©2021 LearnIT (support@pdfchm.net) - Privacy Policy