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 Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming more and more connected to a number of human... |  |  Evaluating User Experience in Games: Concepts and Methods
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.
The contributors to this volume explore concepts that enhance the... |  |  Ubiquitous Multimedia ComputingComputing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.
Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia... |
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 Computer Vision in Human-Computer Interaction: ECCV 2004 Workshop on HCI, Prague, Czech Republic, May 16, 2004Human-Computer Interaction (HCI) lies at the crossroads of many scientific areas including artificial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Moreover, HCI systems should learn how... |  |  |  |  A Pattern Approach to Interaction DesignTextbook summarizing the state of pattern languages in human-computer interaction (HCI), proposing a new pattern-based framework for interactive systems design, drawn from the authors experience from a number of interactive exhibits and public 'kiosk' systems. DLC: Human-computer interaction.
While the subject of design patterns... |
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 |  |  Issues of Human Computer Interaction: Opportunities and ChallengesThe interaction between humans and computers is evolving rapidly, impacting every aspect of human and organizational life. This book presents the latest developments in this field of Human Computer Interaction (HCI). It discusses issues related End User Computing, as well as issues related to the human side of IT. This book will set a framework for... |  |  Multimedia and Virtual Reality: Designing Multisensory User InterfacesThe title of this book owes more than it should to marketing. Multimedia and virtual reality (VR) are media-friendly terms that may have caught your eye, so if you are browsing the preface before deciding whether to buy this book, here is my explanation of its motivation and contents. It is primarily a summary of the research I have done over 10... |
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 |  |  Designing Interactive Systems: People, Activities, Contexts, Technologies
Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it... |  |  The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between... |
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