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 GPU Pro 4: Advanced Rendering Techniques
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.
Section editors Wolfgang Engel,... |  |  Learning C# by Developing Games with Unity 5.x - Second Edition
Develop your first interactive 2D platformer game by learning the fundamentals of C#
About This Book
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Get to grips with the fundamentals of scripting in C# with Unity
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Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in...
|  |  Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... |
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 Light-Emitting Diodes'Light-Emitting Diodes is an excellent examination of the physics and technology of semiconductor LEDs. The narration is simple and direct, and the book is well referenced for those seeking a deeper understanding of the topic.' Physics Today
Revised and fully up-dated, the second edition of this graduate textbook offers a... |  |  Realistic Architectural Visualization with 3ds Max and mental rayBring new realism to your visualizations with a command of the mental ray toolset in 3ds Max. mental ray is made simple with an accessible description of its tools and workflows. You can learn the nuts and bolts of applying materials, lighting, and optimizing your renders.
Step-by-step tutorials lavishly illustrate the processes and... |  |  |
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