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Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
Light-Emitting Diodes
Light-Emitting Diodes
'Light-Emitting Diodes is an excellent examination of the physics and technology of semiconductor LEDs. The narration is simple and direct, and the book is well referenced for those seeking a deeper understanding of the topic.' Physics Today

Revised and fully up-dated, the second edition of this graduate textbook offers a
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Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
Realistic Image Synthesis Using Photon Mapping
Realistic Image Synthesis Using Photon Mapping
The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections...
3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing)
3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing)
3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face...
Holographic Imaging
Holographic Imaging
This is a book about the three-dimensional imaging technique of holography. It covers the fundamental physical and optical principles of using diffraction to record and reconstruct images, human perception, and the history of holographic imaging with an approachable explanation of both basic and advanced holographic concepts. This authoritative...
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Production Rendering
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software...

Unconstrained Face Recognition (International Series on Biometrics)
Unconstrained Face Recognition (International Series on Biometrics)
Face recognition has been actively studied over the past decade and continues to be a big research challenge. Just recently, researchers have begun to investigate face recognition under unconstrained conditions. Unconstrained Face Recognition provides a comprehensive review of this biometric, especially face recognition from video, assembling a...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Biometrics, Computer Security Systems and Artificial Intelligence Applications
Biometrics, Computer Security Systems and Artificial Intelligence Applications
This book presents the most recent achievements in the field of a very fast developing Computer Science. It is a very fascinating science, which still encompasses a number of uncovered areas of study with urgent problems to be solved. Therefore, thousands of scientists are dealing with it elaborating on more and more practical and efficient...
LCD Backlights (Wiley Series in Display Technology)
LCD Backlights (Wiley Series in Display Technology)
Research and development on liquid crystal display (LCD) backlight technologies are becoming increasingly important due to the fast growth of the LCD business. Backlight technologies contribute to functional improvements of LCDs in terms of wide colour reproduction, uniformity improvements of luminance and colour temperature, high luminance, long...
unlimited object storage image
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