Unity 4.x Cookbook
Maximize the potential of Unity 4 with this wide-ranging book. Your games will look better, play more realistically, and communicate with more devices through applying these fully explanatory recipes.
A wide range of topics are covered, ranging in complexity, offering something for every Unity 4...
Machine Vision for the Inspection of Natural Products Machine vision technology has revolutionised the process of automated inspection in manufacturing. The specialist techniques required for inspection of natural products, such as food, leather, textiles and stone is still a challenging area of research. Topological variations make image processing algorithm development, system integration and... Face Processing: Advanced Modeling and Methods As one of the most important applications of image analysis and understanding, face recognition has recently received significant attention, especially during the past 10 years. There are at least two reasons for this trend: the first is the wide range of commercial and law-enforcement applications, and the second is the availability of feasible...
Digital Lighting and Rendering (2nd Edition)
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how...
Computer Vision Using Local Binary Patterns (Computational Imaging and Vision)
Humans receive the great majority of information about their environment through
sight, and at least 50% of the human brain is dedicated to vision. Vision is also a key
component for building artificial systems that can perceive and understand their environment.
Computer vision is likely to change society in many ways; for example,
GPU Pro 4: Advanced Rendering Techniques
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.
Section editors Wolfgang Engel,...
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