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| | OGRE 3D 1.7 Application Development Cookbook
Harnessing the power of an elaborate graphics engine, such as Ogre 3D is time-consuming, but a highly rewarding pursuit. Developers, over the world, attest to Ogre's elegance, versatility, and efficiency, not to mention that its code is open source and supported by a thriving online community. This book explores many useful and fun ways... | | Learning from Data: Concepts, Theory, and Methods
A learning method is an algorithm (usually implemented in software) that esti-
mates an unknown mapping (dependency) between a system’s inputs and outputs
from the available data, namely from known (input, output) samples. Once such
a dependency has been accurately estimated, it can be used for prediction of future
system... |
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Beginning Java 8 Games Development
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game... | | Mobile Game Design Essentials
Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.
Overview
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Packed with the best practices in game development, and the methodologies and...
| | Concise Guide to Computation Theory
What is the theory of computation all about? The theory of computation embodies
the principle by which computers have become the basis of modern digital technology,
which makes a computer perform as desired, and which, consequently, has
led to the prosperity of our advanced information society (just as physical sciences
constitute the... |
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