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 |  |  |  |  XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of
utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to
build 3D games for the Windows, Xbox 360, and Windows Phone platforms.
This book will present a series of video games, utilizing the XNA... |
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 Algorithms for Image Processing and Computer Vision
Humans still obtain the vast majority of their sensory input through their visual system, and an enormous effort has been made to artificially enhance this sense. Eyeglasses, binoculars, telescopes, radar, infrared sensors, and photomultipliers all function to improve our view of the world and the universe. We even have telescopes in orbit... |  |  Analog Integrated Circuits for Communication: Principles, Simulation and Design
Analog Integrated Circuits for Communication: Principles, Simulation and Design, Second Edition covers the analysis and design of nonlinear analog integrated circuits that form the basis of present-day communication systems. Both bipolar and MOS transistor circuits are analyzed and several numerical examples are used to illustrate the... |  |  Municipal Solid Waste Incinerator Residues (Studies in Environmental Science)
The International Ash Working Group (IAWG) was established in 1989 to conduct an
in-depth review of the existing scientific data and develop a state-of-knowledge treatise
on MSW incinerator residue characterisation, disposal, treatment and utilisation. The
topics of operator and worker health and safety, and health risk assessment... |
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 Small Signal Audio Design
Small Signal Audio Design is a unique guide to the design of high-quality circuitry for preamplifiers, mixing consoles, and a host of other signal-processing devices. Learn to use inexpensive and readily available parts to obtain state-of-the-art performance in all the vital parameters of noise, distortion, crosstalk and so on.... |  |  The Digital Matte Painting Handbook
From an early age, I wanted to be an artist. I was drawn first to comic books and then to science-fiction literature because of the wondrous images that fed my artistic imagination. When I read Edgar Rice Burroughs, Robert Heinlein, and Isaac Asimov as an adolescent, I would spend as much time studying the covers as I did reading the books,... |  |  Guide to Assembly Language: A Concise Introduction
The purpose of this text is to assist one in learning how to program in Intel assembly
language in a minimal amount of time. In addition, through programming the reader learns
more about the computer architecture of the Intel 32-bit processor and also the relationship
between high-level languages and low-level languages.
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