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 Object Categorization: Computer and Human Vision Perspectives
The recognition of object categories has a rich history in computer vision. In the 1970s, generic object recognition systems sought to model and recognize objects based on their coarse, prototypical shape. These early systems employed complex 3-D models, which offered invariance to viewpoint (including image translation, rotation, and scale),... |  |  SolidWorks Administration Bible
Welcome to the SolidWorks Administration Bible. This book has been written as a desk reference for anyone charged with installing, implementing, and maintaining SolidWorks and Workgroup PDM for yourself or for other users in your company.
Whether you are a professional CAD Administrator, a full-time engineer or designer pressed... |  |  Modeling, Estimation and Optimal Filtration in Signal Processing
The purpose of this book is to provide graduate students and practitioners with traditional methods and more recent results for model-based approaches in signal processing.
Firstly, discrete-time linear models such as AR, MA and ARMA models, their properties and their limitations are introduced. In addition, sinusoidal models are... |
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 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you... |  |  GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more
than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the
previous GPGPU shader programming models, CUDA supports parallel programming in C. From my
own experience in teaching CUDA programming, C programmers... |  |  Stop Staring: Facial Modeling and Animation Done Right
Animation has got to be the greatest job in the world. When you get started,
you just want to do everything, all at once, but can’t decide on one thing to start with.
You animate a walk, you animate a run, maybe even a skip or jump, and it’s all gratifying
in a way people outside of animation may never be lucky enough to... |
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 Data Mining: Practical Machine Learning Tools and Techniques, Third Edition
The convergence of computing and communication has produced a society that feeds
on information. Yet most of the information is in its raw form: data. If data is characterized
as recorded facts, then information is the set of patterns, or expectations,
that underlie the data. There is a huge amount of information locked up in... |  |  Mastering AutoCAD for Mac (Autodesk Official Training Guides)
The Best Resource on the Market for Learning AutoCAD for Mac software!
This comprehensive Autodesk Official Training Guide has everything you need to quickly become proficient with every aspect of Autodesk’s new AutoCAD for Mac software. Award-winning author George Omura, whom most CAD designers know and respect from... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |
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 Reasoning Web: First International Summer School 2005
This book presents thoroughly revised tutorial papers based on lectures given by leading researchers at the First Summer School on Reasoning Web in Msida, Malta, in July 2005. The objective is to provide a coherent introduction into Semantic Web methods and issues with a particular focus on reasonning.
The ten tutorial papers... |  |  |  |  Human Centered Design: Second International Conference, HCD 2011, Held as Part of HCI International 2011
The 14th International Conference on Human–Computer Interaction, HCI International
2011, was held in Orlando, Florida, USA, July 9–14, 2011, jointly
with the Symposium on Human Interface (Japan) 2011, the 9th International
Conference on Engineering Psychology and Cognitive Ergonomics, the 6th International
Conference on... |
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