 |
|
 Reasoning Web: First International Summer School 2005
This book presents thoroughly revised tutorial papers based on lectures given by leading researchers at the First Summer School on Reasoning Web in Msida, Malta, in July 2005. The objective is to provide a coherent introduction into Semantic Web methods and issues with a particular focus on reasonning.
The ten tutorial papers... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |  |  Mastering AutoCAD for Mac (Autodesk Official Training Guides)
The Best Resource on the Market for Learning AutoCAD for Mac software!
This comprehensive Autodesk Official Training Guide has everything you need to quickly become proficient with every aspect of Autodesk’s new AutoCAD for Mac software. Award-winning author George Omura, whom most CAD designers know and respect from... |
|
 Data Mining: Practical Machine Learning Tools and Techniques, Third Edition
The convergence of computing and communication has produced a society that feeds
on information. Yet most of the information is in its raw form: data. If data is characterized
as recorded facts, then information is the set of patterns, or expectations,
that underlie the data. There is a huge amount of information locked up in... |  |  Stop Staring: Facial Modeling and Animation Done Right
Animation has got to be the greatest job in the world. When you get started,
you just want to do everything, all at once, but can’t decide on one thing to start with.
You animate a walk, you animate a run, maybe even a skip or jump, and it’s all gratifying
in a way people outside of animation may never be lucky enough to... |  |  GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more
than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the
previous GPGPU shader programming models, CUDA supports parallel programming in C. From my
own experience in teaching CUDA programming, C programmers... |
|
 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
This book was written to give beginning 3D artists a map
through the art and how to get involved in the 3D industry. You
can use this book by reading all the way through it cover to cover
with or without doing the tutorials, by picking and choosing
chapters based on gaps you want to fill, or as a quick reference to
a concept you... |  |  Enterprise Service Computing: From Concept to Deployment
The developed economy is shifting from being manufacturing based to services based. Different from the traditional manufacturing business, the services business is more complicated and dynamic, and end-user driven rather than product driven. To stay competitive, an enterprise thus has to rethink its business strategies and revamp its... |  |  Collada: Sailing the Gulf of 3d Digital Content Creation
In 1963, Ivan Sutherland wrote Sketchpad [57], the world’s fi rst real-time
computer graphics application. In that breakthrough effort, he defi ned the
basic techniques for structuring scene data that are still present in today’s 3D
applications.
In one way, though, Sutherland had it easy. He didn’t have to... |
|
|
Result Page: 171 170 169 168 167 166 165 164 163 162 161 160 159 158 157 156 155 154 153 |