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| | Numerical Geometry of Non-Rigid Shapes (Monographs in Computer Science)Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field,... | | Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
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Innumeracy: Mathematical Illiteracy and Its Consequences (Vintage)
Dozens of examples in innumeracy show us how it affects not only personal economics and travel plans, but explains mischosen mates, inappropriate drug-testing, and the allure of psuedo-science.
Innumeracy, an inability to deal comfortably with the fundamental notions of number and
chance, plagues far too many otherwise ... | | Calculus II For Dummies
An easy-to-understand primer on advanced calculus topics
Calculus II is a prerequisite for many popular college majors, including pre-med, engineering, and physics. Calculus II For Dummies offers expert instruction, advice, and tips to help second semester calculus students get a handle on the subject and ace their... | | |
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The Linear Algebra a Beginning Graduate Student Ought to Know
Linear algebra is a living, active branch of mathematics which is central to almost all other areas of mathematics, both pure and applied, as well as to computer science, to the physical, biological, and social sciences, and to engineering. It encompasses an extensive corpus of theoretical results as well as a large and rapidly-growing body... | | Collision Detection in Interactive 3D EnvironmentsThe heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the... | | Machine Tools for High Performance MachiningThe machine tool has been, is and no doubt will be, a key factor in industrial and equipment evolution, and as such, improving man’s quality of life. Both its evolution and perfectioning have come about due to the sectors where used and have likewise improved their products due to machinery improvements.
Machines have changed... |
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