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Learn SpriteBuilder for iOS Game Development
Learn SpriteBuilder for iOS Game Development

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that...

Migrating to Swift from Android
Migrating to Swift from Android

In 2000, I started my first PalmOS mobile app for an inventory-tracking project. The initial project was a full-staffed team effort that consisted of mobile developers, SAP consultants, supply-chain subject matter experts, middleware developers, QA testers, architects, business sponsors, and so forth. JavaME came up strong in 2002, followed...

Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)
Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)
If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you!

Beginning with an introduction to the native...

Mac OS X Programming
Mac OS X Programming
Mac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers. Therefore, it'll serve you well if you've chosen Mac OS X as the operating system under which you'll take your first steps as a novice...
Sockets, Shellcode, Porting, and Coding : Reverse Engineering Exploits and Tool Coding for Security Professionals
Sockets, Shellcode, Porting, and Coding : Reverse Engineering Exploits and Tool Coding for Security Professionals
In this groundbreaking book, best-selling author James C. Foster reveals for the first time the methods hackers use to attack and exploit the core components of operating systems and their applications. He provides working code and scripts in C/C++, Java, Perl, and NASL to detect and defend against the most dangerous attacks. The book covers in...
Symbian OS Internals : Real-time Kernel Programming (Symbian Press)
Symbian OS Internals : Real-time Kernel Programming (Symbian Press)
The latest versions of Symbian OS are based upon Symbian’s new realtime
kernel. This kernel is designed to make phone-related development
easier: base-porting will be easier, device driver development will be
easier, software development will be easier.

Symbian OS Internals is a detailed exposition on the new
...
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.

The second part describes key aspects of writing games for
...
Linear and Nonlinear Programming: Third Edition (International Series in Operations Research & Management Science)
Linear and Nonlinear Programming: Third Edition (International Series in Operations Research & Management Science)
"Linear and Nonlinear Programming" is considered a classic textbook in Optimization. While it is a classic, it also reflects modern theoretical insights. These insights provide structure to what might otherwise be simply a collection of techniques and results, and this is valuable both as a means for learning existing material and for...
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X...

OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Mac OS X for Unix Geeks
Mac OS X for Unix Geeks
If you're one of the many Unix developers drawn to Mac OS X for its BSD core, you'll find yourself in surprisingly unfamiliar territory. Even if you're an experienced Mac user, Mac OS X is unlike earlier Macs, and it's radically different from the Unix you've used before, too.

Enter "Mac OS X for Unix Geeks" by Brian Jepson and...

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