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 Learn SpriteBuilder for iOS Game Development
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that... |  |  Migrating to Swift from Android
In 2000, I started my first PalmOS mobile app for an inventory-tracking project. The initial project was a full-staffed team effort that consisted of mobile developers, SAP consultants, supply-chain subject matter experts, middleware developers, QA testers, architects, business sponsors, and so forth. JavaME came up strong in 2002, followed... |  |  Porting to the Symbian Platform: Open Mobile Development in C/C++ (Symbian Press)If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you!
Beginning with an introduction to the native... |
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 Mac OS X ProgrammingMac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers. Therefore, it'll serve you well if you've chosen Mac OS X as the operating system under which you'll take your first steps as a novice... |  |  |  |  Symbian OS Internals : Real-time Kernel Programming (Symbian Press)The latest versions of Symbian OS are based upon Symbian’s new realtime kernel. This kernel is designed to make phone-related development easier: base-porting will be easier, device driver development will be easier, software development will be easier.
Symbian OS Internals is a detailed exposition on the new... |
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 |  |  Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for... |  |  |
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