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Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)Increasingly, designers need to present information in ways that aid their audience's thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance.
In Visual Thinking for Design, Colin Ware takes what we now know about perception, cognition, and attention and transforms it... | | | | Computational Vision and Medical Image Processing: Recent Trends
Nowadays, computationalmethodologies of signal processing and imaging analysis for 2D, 3D and even 4D data are commonly used for various applications in society. For example, Computational Vision systems are progressively used for surveillance tasks, traffic analysis, recognition process, inspection purposes, human-machine interfaces, 3D... |
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| | The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... | | |
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The Handbook of Human Factors in Web Design (Human Factors and Ergonomics)
The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities,... | | Drug Use and Abuse: A Comprehensive Introduction
Packed with the latest data and research, the powerful new DRUG USE AND ABUSE: A COMPREHENSIVE INTRODUCTION, 8e delivers a thorough, interdisciplinary survey of all aspects of drug and alcohol abuse. The text draws from the many disciplines of history, law, pharmacology, political science, social work, counseling, psychology, sociology, and... | | |
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Human Centered Design: Second International Conference, HCD 2011, Held as Part of HCI International 2011
The 14th International Conference on Human–Computer Interaction, HCI International
2011, was held in Orlando, Florida, USA, July 9–14, 2011, jointly
with the Symposium on Human Interface (Japan) 2011, the 9th International
Conference on Engineering Psychology and Cognitive Ergonomics, the 6th International
Conference on... | | Near-Death Experiences: Heavenly Insight or Human Illusion?
The expression "Near-Death Experience" is associated in the popular understanding with access to knowledge about our transition between the states of life and death. But how should such experiences be interpreted? Are they verifiable with scientific methods? If so, how can they be explained? Attempting to relate matters of... | | |
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