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 Body Language For Dummies (Psychology & Self Help)If you are puzzled by other people or want to improve the impression you give, knowing about body language could be the key. In this book you'll discover how the body reveals what people really mean and how you can use your body and your expressions to improve your self-image to others. It explores why we give the signals we do, how to read the... |  |  |  |  Demotic Induced NeurosisA man had an accident. He lost his sense of time and emotional capacity. This is his seventh attempt to communicate since the accident.
Please be mindful this is a diary and it documents the mental progression I am in since the accident. I am still in mental progression as a result of the accident so nothing I suggest is... |
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 Happiness For Dummies (Psychology & Self Help)Happiness is an important part of life — no less than anger, sadness, and fear. It begins with life itself: What mother doesn’t recognize the look of happiness on the face of her newborn? Human beings are wired with an innate, neurological potential for happiness, but whether this potential eventually becomes a reality depends on how we... |  |  Modelling Complex Projects (Basic Topics in Psychology)In recent years, the need for help in understanding project behaviour has been exacerbated, as projects have become more complex while time-scales have tightened, adding to project complexity. Project teams however, rarely pay sufficient attention to modelling the behaviour of projects and this can lead to inadequate risk analysis, ineffective... |  |  The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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 The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |  |  Advertising 2.0: Social Media Marketing in a Web 2.0 WorldEvery day, print and online trade magazines and news sources tout developments in online advertising, branding, and marketing. Seismic shifts in the industry—like major advertisers setting up shop in Second Life and other alternate realities—have forced marketers and advertisers, ready or not, to employ new advertising models. But the... |  |  Silverlight 2 in ActionThis book delivers real-world examples and in-depth walkthroughs to help you confidently enhance your web applications using Silverlight 2.
Silverlight 2 in Action devotes extensive coverage to flexible layout components, the extensible control model, the communication framework, and the data-binding features "all cornerstones of software... |
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