Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which...
This book provides an overview about the state-of-the-art solutions and the most recent advances in schema matching and mapping, both recognized as key areas of metadata management. Tasks involving metadata are indeed pervasive in databases and information systems and include schema evolution, schema and ontology integration and matching, XML...
Replication is a topic of interest in the distributed computing, distributed systems, and database communities. Although these communities have traditionally looked at replication from different viewpoints and with different goals (e.g., performance versus fault tolerance), recent developments have led to a convergence of these different...
Artificial Intelligence (AI) is a rapidly growing inter-disciplinary field with a long and distinguished history that involves many countries and considerably pre-dates the development of computers. It can be traced back at least as far as Ancient Greece and has evolved over time to become a major subfield of computer science in general.
This book exclusively surveys the active on-going research of the current maturity of fuzzy logic over the last four decades. Many world leaders of fuzzy logic have enthusiastically contributed their best research results into five theoretical, philosophical and fundamental sub areas and nine distinctive applications, including two PhD...
This treatise investigates a number of problems related to treewidth and pathwidth of graphs. The main objective is to obtain good bounds on the complexity of determining the treewidth and pathwidth for various classes of graphs.
Originating from the author's Ph.D. thesis, this monograph presents original own work....
This book is designed to give the reader a practical introduction to fluid
simulation for graphics. The field of fluid dynamics, even just in animation,
is vast and so not every topic will be covered, and many wonderful papers
will sadly be passed over in the hope of distilling the essentials; this is
far from a thorough survey. The...
The first edition of this textbook on software engineering was published more than
twenty years ago. That edition was wJitten using a dumb terminal attached to an early
minicomputer (a PDP-II) that probably cost about $50,000. I wrote this edition on
a wireless laptop that cost less than $2,000 and is many times more powerful than...
This book attempts to provide a unified overview of the broad field of data and computer communications.
The organization of the book reflects an attempt to break this massive subject
into comprehensible parts and to build, piece by piece, a survey of the state of the art.The book
emphasizes basic...
The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. Computer Vision: From Surfaces...
The Handbook of Software Engineering and Knowledge Engineering is the first comprehensive handbook covering these two important areas that have become interwoven in recent years. Many international experts contribute to this Hand book. Each article is written in a way that a practitioner of software engineering and knowledge engineering can...
This volume contains a collection of studies in the areas of complexity theory and
foundations of cryptography. These studies were conducted at different times
during the last couple of decades. Although many of these studies have been
referred to by other works, none of them was formally published before.