**Introduction to Linear Algebra, Third Edition**
This informally written text provides students with a clear introduction into the subject of linear algebra. Topics covered include matrix multiplication, row reduction, matrix inverse, orthogonality and computation. The self-teaching book is loaded with examples and graphics and provides a wide array of probing problems, accompanying... | | | | **Physics for Game Developers**Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. *Physics for Game**...* |