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Pro BizTalk 2009
Pro BizTalk 2009

In the beginning, when BizTalk was still in its infancy, there were two teams within Microsoft: the Commerce Server Team and the COM+ team. The Commerce Server Team was implementing technology it called Commerce Server Messaging Pipelines, which was essentially software that allowed applications to move messages from one system to another...

Innovation Networks: New Approaches in Modelling and Analyzing
Innovation Networks: New Approaches in Modelling and Analyzing

The idea for this book started when we organized a topical workshop entitled “Innovation Networks – New Approaches in Modeling and Analyzing” (held in Augsburg, Germany in October 2005), under the auspices of Exystence, a network of excellence funded in the European Union’s Fifth Framework Program. Unlike other...

Complex Variables and the Laplace Transform for Engineers
Complex Variables and the Laplace Transform for Engineers

Widely acclaimed text on essential engineering mathematics. Theory of complex variables, Cauchy-Riemann equations, conformal mapping, multivalued functions, etc. Also Fourier and Laplace Transform theory, its applications to engineering, including integrals, linear integrodifferential equations, Z Transform, much more. Many excellent...

Video Game Optimization
Video Game Optimization

Optimizing is a game of trade-offs.

There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the...

Fundamentals of Algorithmics
Fundamentals of Algorithmics

This is an introductory-level algorithm book. It includes worked-out examples and detailed proofs. Presents Algorithms by type rather than application. KEY TOPICS: Includes structured material by techniques employed, not by the application area, so readers can progress from the underlying abstract concepts to the concrete application...

Foundations Of Algorithms Using C++ Pseudocode
Foundations Of Algorithms Using C++ Pseudocode

This third edition of Foundations of Algorithms Using C++ Pseudocode retains the features that made the second edition successful. As in the second edition, we still use pseudocode and not actual C++ code. The presentation of complex algorithms using all the details of any programming language would...

Pointers on C
Pointers on C

Provides background information needed to understand C. Covers pointers thoroughly, including syntax, techniques for their effective use, and common programming idioms in which they appear. Compares different methods for implementing common abstract data structures. Paper. DLC: C (Computer program language)

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Intel OEM Systems Handbook
Intel OEM Systems Handbook

The cover design is an abstract portrayal of Intel's computer systems products as the building blocks of systems development. The building blocks meld together, encompassing the heart of an open system, which is symbolized by the pyramid at the heart of the architecture. This melding or flexibility is the key Intel pres to the design...

AI Techniques for Game Programming (Premier Press Game Development)
AI Techniques for Game Programming (Premier Press Game Development)

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can...

Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference
Compiler Construction: 20th International Conference, CC 2011, Held as Part of the Joint European Conference

This book constitutes the refereed proceedings of the 20th International Conference on Compiler Construction, CC 2011, held in Saarbrücken, Germany, March 26—April 3, 2011, as part of ETAPS 2011, the European Joint Conferences on Theory and Practice of Software. The 15 revised full papers presented together with the abstract of one...

Real-Time Volume Graphics
Real-Time Volume Graphics

IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel surface representations such as polygonal meshes, NURBS (nonuniform rational B-spline) patches, or subdivision surfaces. Using this modeling paradigm, visual properties of surfaces, such as color, roughness, and reflectance, are described by means of a shading...

Pro Objective-C Design Patterns for iOS
Pro Objective-C Design Patterns for iOS

It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the...

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