 |
|
 Pro BizTalk 2009
In the beginning, when BizTalk was still in its infancy, there were two teams within Microsoft: the Commerce Server Team and the COM+ team. The Commerce Server Team was implementing technology it called Commerce Server Messaging Pipelines, which was essentially software that allowed applications to move messages from one system to another... |  |  Innovation Networks: New Approaches in Modelling and Analyzing
The idea for this book started when we organized a topical workshop entitled “Innovation Networks – New Approaches in Modeling and Analyzing” (held in Augsburg, Germany in October 2005), under the auspices of Exystence, a network of excellence funded in the European Union’s Fifth Framework Program. Unlike other... |  |  Complex Variables and the Laplace Transform for Engineers
Widely acclaimed text on essential engineering mathematics. Theory of complex variables, Cauchy-Riemann equations, conformal mapping, multivalued functions, etc. Also Fourier and Laplace Transform theory, its applications to engineering, including integrals, linear integrodifferential equations, Z Transform, much more. Many excellent... |
|
 Video Game Optimization
Optimizing is a game of trade-offs.
There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the... |  |  Fundamentals of Algorithmics
This is an introductory-level algorithm book. It includes worked-out examples and detailed proofs. Presents Algorithms by type rather than application. KEY TOPICS: Includes structured material by techniques employed, not by the application area, so readers can progress from the underlying abstract concepts to the concrete application... |  |  Foundations Of Algorithms Using C++ Pseudocode
This third edition of Foundations of Algorithms Using C++ Pseudocode retains the features that made the second edition successful. As in the second edition, we still use pseudocode and not actual C++ code. The presentation of complex algorithms using all the details of any programming language would... |
|
|
 |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |  |  Pro Objective-C Design Patterns for iOS
It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the... |
|
Result Page: 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 |