Home | Amazing | Today | Tags | Publishers | Years | Search 
Maya 8 at a Glance +CD
Maya 8 at a Glance +CD
The Visual Key to Maya

One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling,...

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Sams Teach Yourself Visual C++ 6 in 21 Days, Professional Reference Edition
Sams Teach Yourself Visual C++ 6 in 21 Days, Professional Reference Edition
For the majority of C++ programmers, the pace and style of David Chapman's Teach Yourself Visual C++ 6 in 21 Days will make a good deal of sense. The author covers all the essentials of basic Windows and Microsoft Foundation Classes (MFC) development, and then addresses several new features in Visual C++ 6, all while moving quickly enough...
Mathematics for Computer Graphics
Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques...
Director MX 2004 Games: Game Development with Director
Director MX 2004 Games: Game Development with Director
Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks,...
Game Art for Teens (Game Development Series)
Game Art for Teens (Game Development Series)
Wouldn?t you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what...
Computer Graphics Using Java 2D and 3D
Computer Graphics Using Java 2D and 3D

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics,...

PowerPoint 2007 All-in-One Desk Reference For Dummies (Computer/Tech)
PowerPoint 2007 All-in-One Desk Reference For Dummies (Computer/Tech)
7 books in 1—your key to PowerPoint success!

Your one-stop guide to perfect presentations with PowerPoint 2007

Everybody uses PowerPoint, right? How can you make your presentations pop? Check this handy reference with its easy-to-use minibooks! Once you get going with all the cool new...

Creating Motion Graphics with After Effects, Volume 1: The Essentials (2nd Edition, Version 5.5)
Creating Motion Graphics with After Effects, Volume 1: The Essentials (2nd Edition, Version 5.5)
Master all the core concepts needed to use After Effects 5.5 on a daily basis, including transformations, keyframing animation, editing layers, masking, track mattes, stencils, nesting, precomposing, transfer modes, effects, adjustment layers, and rendering, plus the major new features Parenting, 3D Layers, Cameras, and Lights. In addition to the...
Multimedia Introduction to Programming Using Java
Multimedia Introduction to Programming Using Java
Although vital to modern software development, Java and object-oriented programming can pose significant challenges to newcomers. This text, unique in both scope and approach and accompanied by an interactive CD-ROM , addresses that learning curve by providing a careful, classroom-tested presentation of Java -- from the fundamentals of variables,...
Foundation Flash 8
Foundation Flash 8

Foundation Flash 8 is the book you need if you're looking for a solid foundation in Flash 8 Basic and Flash 8 Professional.

Thousands upon thousands of designers have already learned from its previous editions and it's easy to understand why.

The fourth edition of friends of ED's legendary beginner Flash...

Result Page: 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy