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Silverlight 2 BibleCreate Web 2.0 applications from the inside out
Create rich, cross-platform, interactive Web applications with Microsoft's new Silverlight and this essential guide. Designers will discover how to add animation, audio, video, and other high-impact effects. Programmers will cover Visual Studio®, .NET, and other programming tools, and... | | 3D Game Development with Microsoft Silverlight 3: Beginner's GuideMicrosoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating... | | |
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jQuery 2.0 Animation Techniques: Beginner's Guide
Bring your websites to life with animations using jQuery
Overview
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Get going with jQuery's animation methods and build a toolkit of ready-to-use animations using jQuery 2.0
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Over 50 detailed examples on different types of web page animations
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Create both simple and complex...
| | Torque 3D Game Development Cookbook
Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine
Overview
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Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems.
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Explore essential topics such as graphics, sound, networking...
| | Stop Staring: Facial Modeling and Animation Done RightBreathe life into your creations
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for... |
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Learn Unity3D Programming with UnityScript: Unity's JavaScript for Beginners
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can... | | Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... | | MPEG-4 Facial Animation: The Standard, Implementation and ApplicationsOne of the more revolutionary parts of the MPEG-4 International Standard is the Face and Body Animation, or FBA: the specification for efficient coding of shape and animation of human faces and bodies. This specification is a result of collaboration of experts with different backgrounds ranging from image coding and compression to video analysis,... |
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Game Character Animation All in OneWithin the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the... | | Learning Maya Character Rigging and AnimationLearning Maya | Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Developed by Alias|Wavefront Education Product Specialists, the book focuses on the creation of a human character, and provides both theoretical exploration and practical application - each chapter includes... | | |
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