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Silverlight 2 Bible
Silverlight 2 Bible

Create Web 2.0 applications from the inside out

Create rich, cross-platform, interactive Web applications with Microsoft's new Silverlight and this essential guide. Designers will discover how to add animation, audio, video, and other high-impact effects. Programmers will cover Visual Studio®, .NET, and other programming tools, and...

3D Game Development with Microsoft Silverlight 3: Beginner's Guide
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating...
Mathematical Optimization in Computer Graphics and Vision (The Morgan Kaufmann Series in Computer Graphics)
Mathematical Optimization in Computer Graphics and Vision (The Morgan Kaufmann Series in Computer Graphics)

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work.

Study of this
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jQuery 2.0 Animation Techniques: Beginner's Guide
jQuery 2.0 Animation Techniques: Beginner's Guide

Bring your websites to life with animations using jQuery

Overview

  • Get going with jQuery's animation methods and build a toolkit of ready-to-use animations using jQuery 2.0
  • Over 50 detailed examples on different types of web page animations
  • Create both simple and complex...
Torque 3D Game Development Cookbook
Torque 3D Game Development Cookbook

Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

Overview

  • Clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its sub-systems.
  • Explore essential topics such as graphics, sound, networking...
Stop Staring: Facial Modeling and Animation Done Right
Stop Staring: Facial Modeling and Animation Done Right
Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for...

Learn Unity3D Programming with UnityScript: Unity's JavaScript for Beginners
Learn Unity3D Programming with UnityScript: Unity's JavaScript for Beginners

Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can...

Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his...

MPEG-4 Facial Animation: The Standard, Implementation and Applications
MPEG-4 Facial Animation: The Standard, Implementation and Applications
One of the more revolutionary parts of the MPEG-4 International Standard is the Face and Body Animation, or FBA: the specification for efficient coding of shape and animation of human faces and bodies. This specification is a result of collaboration of experts with different backgrounds ranging from image coding and compression to video analysis,...
Game Character Animation All in One
Game Character Animation All in One
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the...
Learning Maya Character Rigging and Animation
Learning Maya Character Rigging and Animation
Learning Maya | Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Developed by Alias|Wavefront Education Product Specialists, the book focuses on the creation of a human character, and provides both theoretical exploration and practical application - each chapter includes...
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
"I'm really happy with what Luebke et al. have created. It's exactly what I would want to find on the shelf if I needed to implement some LOD techniques in a game."
Mark DeLoura, Sony Computer Entertainment America

"This is the first and only book that provides a comprehensive coverage about level of detail. When you
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unlimited object storage image
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