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After Effects 7 for Windows and Macintosh: Visual QuickPro Guide
After Effects 7 for Windows and Macintosh: Visual QuickPro Guide
Need to take your Adobe After Effects skills to the next level? Learn After Effects the fast, efficient way! This Visual QuickPro Guide uses illustrations and in-depth explanations. You’ll be a master in time!

•    Takes a visual, task-based approach to teaching After Effects, using pictures to guide you
...
Flash 5 Cartooning (with CD-ROM)
Flash 5 Cartooning (with CD-ROM)
Your Complete Guide to State-of-the-Art Flash 5 Cartoons Flash has opened up a whole new world for animators. But how do you create cartoons that make the most of Flash — cartoons that feature appealing characters, convincing movement, and great sound? Flash 5 Cartooning provides the answers. Brimming with full-color examples and savvy advice...
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today....
Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies (Computer/Tech)
Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies (Computer/Tech)
The future looks bright for Web developers! With Adobe Creative Suite 3 Web Premium, you now have fantastic tools that enable you to create a wide array of content and graphics to deploy on a Web site that is dynamic and easy to maintain.

Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies is a hands-on,...

Geometry for Computer Graphics: Formulae, Examples and Proofs
Geometry for Computer Graphics: Formulae, Examples and Proofs
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer...
Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with

Indirect illumination options including Final Gather, Caustics,
...
PC User's Bible
PC User's Bible
The perfect go-to reference to keep with your PC

If you want to get the most out of your PC, you've come to the right source. This one-stop reference-tutorial is what you need to succeed with your Windows Vista or Windows® XP computer, whether it's a desktop or a laptop. From setting up your PC to using it...

Pro WPF: Windows Presentation Foundation in .NET 3.0
Pro WPF: Windows Presentation Foundation in .NET 3.0
The Microsoft Windows Presentation Foundation (formerly code-named "Avalon") is a key part of .NET 3.0 and provides the foundation for building applications and high-quality user experiences in Windows Vista. WPF blends together application user interface, documents, and media content, while exploiting the full power of your computer....
Artificial Intelligence and Simulation: 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, Jeju Island
Artificial Intelligence and Simulation: 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, Jeju Island
This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004.

The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions;...

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand." Peter Lipson, Toys for Bob, Inc.

Based on
...
Software Visualization: Visualizing the Structure, Behaviour, and Evolution of Software
Software Visualization: Visualizing the Structure, Behaviour, and Evolution of Software
Software visualization encompasses the development and evaluation of methods for graphically representing different aspects of software, including its structure, its execution, and its evolution. Software visualization combines techniques from areas like software engineering, programming languages, data mining, computer graphics, information...
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,...
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