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 Microsoft XNA 4.0 Game Development Cookbook
The Microsoft XNA 4.0 Game Development Cookbook is all about what happens once
you've completed the various introductory tutorials, and want to create something with
a little more substance.
In this book, you'll find examples of how to flesh out some of the more complex, or initially
less intuitive, pieces... |  |  Animating Real-Time Game Characters (Charles River Media Game Development)
Greetings! Thanks for buying or considering this book. Investing
your money in books like this is not an easy decision. There are
many to choose from and many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time... |  |  Building Blocks of Matter (MacMillan Science Library)
The concepts and ideas of elementary particle physics
are abstract, and they are typically expressed in the
language of mathematics. However, the goal of elementary
particle physics is very simple, and all the efforts
of elementary particle physicists are directed
toward that simple goal: to identify the basic building... |
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