|
|
|
|
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API... | | Ew 103, Tactical Battlefield communications Electronic WarfareThis is the third book in the EW 100 series. Like the two earlier books, it is based on the EW 101 series of tutorial articles in the Journal of Electronic Defense. However, this book focuses on the practical aspects of electronic warfare against enemy communications signals
The target audiences for this book, like the earlier two, are... | | Absolute Beginner's Guide to WordPerfect X3Update to the most popular WordPerfect book on the market! Whether you just bought a computer that has WordPerfect installed or you need to learn it for use at the office, Absolute Beginner's Guide to WordPerfect X3 will have you up and running with the latest version of WordPerfect in no time. Endorsed by... |
|
|
|
Creating Games in C++ : A Step-by-Step GuideDo you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and... | | Xcode 4 (Developer Reference)
After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.
Over time, I... | | The Art of Assembly Language
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Since 1996, Randall Hyde's... |
|
|
Result Page: 7 6 5 4 3 2 1 |