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OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API...

Ew 103, Tactical Battlefield communications Electronic Warfare
Ew 103, Tactical Battlefield communications Electronic Warfare
This is the third book in the EW 100 series. Like the two earlier books, it is based on the EW 101 series of tutorial articles in the Journal of Electronic Defense. However, this book focuses on the practical aspects of electronic warfare against enemy communications signals

The target audiences for this book, like the earlier two, are
...
Absolute Beginner's Guide to WordPerfect X3
Absolute Beginner's Guide to WordPerfect X3
Update to the most popular WordPerfect book on the market! Whether you just bought a computer that has WordPerfect installed or you need to learn it for use at the office, Absolute Beginner's Guide to WordPerfect X3 will have you up and running with the latest version of WordPerfect in no time. Endorsed by...
Adobe® GoLive® CS2 Official JavaScript Reference
Adobe® GoLive® CS2 Official JavaScript Reference

Written by the engineers and scripting experts at Adobeand now available for the first time in printthis book is an essential reference guide for developers who want to extend the capabilities of Adobe GoLive CS2 using JavaScript and the special markup tags that the GoLive CS2 SDK (Software Developer's Kit) provides. If...

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
CSS Quick Syntax Reference
CSS Quick Syntax Reference

The CSS Quick Syntax Reference is a 150-page syntax reference to the Cascading Style Sheet specification and style sheet language. It presents the essentials of CSS in a well-organized format that can be used as a handy reference.

You won’t find any technical jargon, bloated samples, drawn out history lessons or...

JavaScript Examples Bible: The Essential Companion to JavaScript Bible
JavaScript Examples Bible: The Essential Companion to JavaScript Bible
JavaScript Examples Bible is the example companion to the best-selling JavaScript Bible by Danny Goodman. This book is for anyone who is looking for complete examples of JavaScripts. Many of the examples reveal detailed descriptions of HTML listings that illustrate a particular object model or language feature. Even more Example sections...
Electronic Devices (Conventional Current Version) (9th Edition)
Electronic Devices (Conventional Current Version) (9th Edition)

Electronic Devices (CONVENTIONAL CURRENT VERSION) , Ninth Edition, provides a solid foundation in basic analog electronics and a thorough introduction to analog integrated circuits and programmable devices. The text identifies the circuits and components within a system, helping...

The Art of Assembly Language
The Art of Assembly Language

Assembly language is easier than ever, thanks to modern development tools and The Art of Assembly Language.

After a decade of rigorous end-user testing of the online version, The Art of Assembly Language is an indispensable reference for using assembly to write powerful programs and solve real-world problems. Hyde has...

Creating Games in C++ : A Step-by-Step Guide
Creating Games in C++ : A Step-by-Step Guide
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and...
Xcode 4 (Developer Reference)
Xcode 4 (Developer Reference)

After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.

Over time, I...

The Art of Assembly Language
The Art of Assembly Language

Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.

Since 1996, Randall Hyde's...

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