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Numerical Analysis Using MATLAB and Spreadsheets: Second Edition
Numerical Analysis Using MATLAB and Spreadsheets: Second Edition

Numerical analysis is the branch of mathematics that is used to find approximations to difficult problems such as finding the roots of non-linear equations, integration involving complex expressions and solving differential equations for which analytical solutions do not exist. It is applied to a wide variety of disciplines such as...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Three-Dimensional Model Analysis and Processing (Advanced Topics in Science and Technology in China)
Three-Dimensional Model Analysis and Processing (Advanced Topics in Science and Technology in China)

With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D...

The Design of Dynamic Data Structures (Lecture Notes in Computer Science) (v. 156)
The Design of Dynamic Data Structures (Lecture Notes in Computer Science) (v. 156)

In numerous computer applications there is a need of storing large sets of objects in such a way that some questions about those objects can be answered efficiently. Data structures that store such sets of objects can be either static (built for a fixed set of objects) or dynamic (insertions of new objects and deletions of existing objects...

OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Geometric Algebra: An Algebraic System for Computer Games and Animation
Geometric Algebra: An Algebraic System for Computer Games and Animation

In my first book on geometric algebra in 2007 the preface described how I had been completely surprised by the existence of geometric algebra, especially after having recently completed a book on vector analysis where it was not even mentioned! So why am I writing a second book on the same subject?Well it’s not because I have...

Visual Complex Analysis
Visual Complex Analysis

This radical first course on complex analysis brings a beautiful and powerful subject to life by consistently using geometry (not calculation) as the means of explanation. Aimed at undergraduate students in mathematics, physics, and engineering, the book's intuitive explanations, lack of advanced prerequisites, and consciously...

Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set
Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew...

Filtering, Segmentation and Depth (Lecture Notes in Computer Science)
Filtering, Segmentation and Depth (Lecture Notes in Computer Science)

Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV camera and ends with a high-level description of discrete objects located in 3-dimensional space and identified in a human classification. In this book we address this process at several levels. We first treat the low-level image-processing issues of...

Closed Object Boundaries from Scattered Points (Lecture Notes in Computer Science)
Closed Object Boundaries from Scattered Points (Lecture Notes in Computer Science)

This Ph.D. dissertation presents the result of research carried out between 1985 and 1992, first at Leiden University as a scientific assistant researcher, and later at CWI (Centre for Mathematics and Computer Science), Amsterdam, as a researcher on the NFI IIICAD project, funded by NWO (Dutch Organization for Scientific Research)...

Algorithms and Computation: 20th International Symposium, ISAAC 2009, Honolulu, Hawaii
Algorithms and Computation: 20th International Symposium, ISAAC 2009, Honolulu, Hawaii

The papers in this volume were presented at the 20th Annual International Symposium on Algorithms and Computation, held December 16–18, 2009, in Hawaii, USA. In response to the Call-for-Papers, 279 papers were submitted. Each paper received at least three reviews by either Program Committee members or experts selected by Program...

Pattern Recognition: 32nd DAGM Symposium, Darmstadt, Germany, September 22-24, 2010
Pattern Recognition: 32nd DAGM Symposium, Darmstadt, Germany, September 22-24, 2010

On behalf of the organizing committee, we would like to welcome you to Darmstadt and DAGM 2010, the 32nd Annual Symposium of the German Association for Pattern Recognition.

The technical program covered all aspects of pattern recognition and, to name only a few areas, ranged from 3D reconstruction, to object recognition and...

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