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A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation

A Mathematical Introduction to Robotic Manipulation presents a mathematical formulation of the kinematics, dynamics, and control of robot manipulators. It uses an elegant set of mathematical tools that emphasizes the geometry of robot motion and allows a large class of robotic manipulation problems to be analyzed within a unified...

Relativistic Transitions in the Hydrogenic Atoms: Elementary Theory (Springer Series on Atomic, Optical, and Plasma Physics)
Relativistic Transitions in the Hydrogenic Atoms: Elementary Theory (Springer Series on Atomic, Optical, and Plasma Physics)
When one approaches the study of the quantal relativistic theory of the electron, one may be surprised by the gap which lies between the frame of the experiments, i.e. the real geometry of the space and time, and the abstraction of the complex matrices and spinors formalism employed in the presentation of the theory. This book uses a theory of the...
Getting Started with UDK
Getting Started with UDK

Unreal Development Kit (UDK) is a free but powerful game engine - ideal for hobbyists - and this tutorial is all you need to get started. Includes a walkthrough in building your own tower defense game.

Overview

  • Learn how to greybox your level by building basic shapes and reshaping the environment
  • ...
General Relativity (Graduate Texts in Physics)
General Relativity (Graduate Texts in Physics)

This book provides a completely revised and expanded version of the previous classic edition ‘General Relativity and Relativistic Astrophysics’. In Part I the foundations of general relativity are thoroughly developed, while Part II is devoted to tests of general relativity and many of its applications. Binary pulsars – our...

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and...
Mathematics for Business, Science, and Technology
Mathematics for Business, Science, and Technology
This text is written for

a. high school graduates preparing to take business or science courses at community colleges or universities

b. working professionals who feel that they need a math review from the very beginning

c. young students and working professionals who are enrolled in continued education
...
A Generative Theory of Shape (Lecture Notes in Computer Science, 2145)
A Generative Theory of Shape (Lecture Notes in Computer Science, 2145)
From the reviews:

"This book is intended for a general scientifically interested audience . The author develops a generative theory of shape along two principles fundamental to intelligence maximization of transfer and maximization of recoverability. He proceeds by using an algebraically flavoured approach characterizing features as...

Spacetime, Geometry and Gravitation (Progress in Mathematical Physics)
Spacetime, Geometry and Gravitation (Progress in Mathematical Physics)

Teaching Einstein’s general relativity at introductory level poses problems because students cannot begin to appreciate the basics of the theory unless they learn a sufficient amount of Riemannian geometry. Most elementary books take the easy course of telling the students a few working rules stripping the mathematical details to a minimum...

Classical Mechanics with Mathematica® (Modeling and Simulation in Science, Engineering and Technology)
Classical Mechanics with Mathematica® (Modeling and Simulation in Science, Engineering and Technology)

This textbook takes a broad yet thorough approach to mechanics, aimed at bridging the gap between classical analytic and modern differential geometric approaches to the subject.​ Developed by the author from 35 years of teaching experience, the presentation is designed to give students an overview of the many...

Game Programming Gems 2
Game Programming Gems 2
A collection of articles on key topics in computer game programming. Highlights include coverage of artificial intelligence, geometry management, audio programming, and other topics. The CD-ROM contains code and demos for the text. System requires a C and C++ x86 assembler, Open GL, and Direct3D. DLC: Computer games--Programming.
...
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III...
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API...

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