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Foundations of Fuzzy Control: A Practical Approach
Foundations of Fuzzy Control: A Practical Approach

Foundations of Fuzzy Control: A Practical Approach, 2nd Edition has been significantly revised and updated, with two new chapters on Gain Scheduling Control and Neurofuzzy Modelling. It focuses on the PID (Proportional, Integral, Derivative) type controller which is the most widely used in industry and systematically analyses several...

Practical Matlab Basics for Engineers (Practical Matlab for Engineers)
Practical Matlab Basics for Engineers (Practical Matlab for Engineers)
A comprehensive and accessible primer, this tutorial immerses engineers and engineering students in the essential technical skills that will allow them to put Matlab® to immediate use. The book covers concepts such as: functions, algebra, geometry, arrays, vectors, matrices, trigonometry, graphs, pre-calculus and calculus. It then delves into...
Computational Geometry and Computer Graphics in C++
Computational Geometry and Computer Graphics in C++

Our principal objective in this book is to describe some basic problems that arise in computer graphics and computational geometry and to present some practical and relatively simple methods for solving them. In these pages we will not attempt a comprehensive survey of these fields. Rather, we will cover a number of core problems and...

Engineering Mathematics Pocket Book, Fourth Edition (Newnes Pocket Books)
Engineering Mathematics Pocket Book, Fourth Edition (Newnes Pocket Books)

This compendium of essential formulae, definitions, tables and general information provides the mathematical information required by students, technicians, scientists and engineers in day-to-day engineering practice. A practical and versatile reference source, now in its fourth edition, the layout has been changed and the book has been...

Axioms and Hulls (Lecture Notes in Computer Science)
Axioms and Hulls (Lecture Notes in Computer Science)

A FEW YEARS AGO some students and I were looking at a map that pinpointed the locations of about loo cities. We asked ourselves, "Which of these cities are neighbors of each other?" We knew intuitively that some pairs of cities were neighbors and others were not; we wanted to find a formal mathematical characterization that...

GLSL Essentials (Community Experience Distilled)
GLSL Essentials (Community Experience Distilled)

Enrich your 3D scenes with the power of GLSL!

Overview

  • Learn about shaders in a step-by-step, interactive manner
  • Create stunning visual effects using vertex and fragment shaders
  • Simplify your CPU code and improve your overall performance with instanced drawing through the use...
Beginning Android 3D Game Development
Beginning Android 3D Game Development

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest...

Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of...

Focus On Curves and Surfaces (Focus on Game Development)
Focus On Curves and Surfaces (Focus on Game Development)
This guide provides clear, practical explanations of curves and surfaces with the minimum of esoteric mathematical notation, making it far more accessible to work along with the material for a better understanding of the concepts.

This book is aimed at anyone
...
Spatial Databases: With Application to GIS (The Morgan Kaufmann Series in Data Management Systems)
Spatial Databases: With Application to GIS (The Morgan Kaufmann Series in Data Management Systems)

"Spatial Databases covers all of the major themes of the field -- representation, query languages, computational geometry, spatial indexing -- using geographic information systems as the principal application domain and motivation. It is an excellent introduction for computer science professionals interested in exploring GIS, and an...

Fractal Geometry: Mathematical Foundations and Applications
Fractal Geometry: Mathematical Foundations and Applications
An accessible introduction to fractals, useful as a text or reference. Part I is concerned with the general theory of fractals and their geometry, covering dimensions and their methods of calculation, plus the local form of fractals and their projections and intersections. Part II contains examples of fractals drawn from a wide variety of areas in...
Python Game Programming by Example
Python Game Programming by Example

A pragmatic guide for developing your own games with Python

About This Book

  • Strengthen your fundamentals of game programming with Python language
  • Seven hands-on games to create 2D and 3D games rapidly from scratch
  • Illustrative guide to explore the different GUI libraries...
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