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Time-Saver Standards for Interior Design and Space Planning
Time-Saver Standards for Interior Design and Space Planning

At Last--A Time-Saver Standard for Interior Design. Free up time for creativity with this all-in-one guide to hour- and money-saving interior design shortcuts, plus thousands of pieces of well-organized information to make your job easier. Time-Saver Standards for Interior Design and Space Planning makes decision-making simple--and...

Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer...

The Underwater Photographer, Third Edition: Digital and Traditional Techniques
The Underwater Photographer, Third Edition: Digital and Traditional Techniques
A superb hand-on manual containing a wealth of underwater tips, hints and advice - all beautifully illustrated with brand new, full colour images.

Martin Edge, a leading authority on underwater photography, will help you capture stunning effects using his popular 'think and consider' system - offering a heightened awareness and
...
OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

Face Geometry and Appearance Modeling: Concepts and Applications
Face Geometry and Appearance Modeling: Concepts and Applications

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential...

Getting Started with Unity 5
Getting Started with Unity 5

Leverage the power of Unity 5 to create amazing 3D games

About This Book

  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect...
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
What a decade of advancements in interactive game technology—to think that only 10 to 15 years ago we were pushing the envelope with car models for PC games that could today run glitch-free in many mobile phone games. We’re certainly experiencing an exciting era in game development! However, this neverrelenting...
Emerging Topics in Computer Vision (IMSC Press Multimedia Series)
Emerging Topics in Computer Vision (IMSC Press Multimedia Series)
The topics in this book were handpicked to showcase what we consider to be exciting and promising in computer vision. They are a mix of more well-known and traditional topics (such as camera calibration, multi-view geometry, and face detection), and newer ones (such as vision for special effects and tensor voting framework). All have the common...
Mastering LibGDX Game Development
Mastering LibGDX Game Development

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

About This Book

  • Learn game architecture and design patterns with concrete examples using proper software engineering principles
  • Save time and money with this handy reference...
OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers)
OpenGL ES 2 for Android: A Quick-Start Guide (Pragmatic Programmers)

Printed in full color.

Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0,
...

CryENGINE 3 Game Development: Beginner's Guide
CryENGINE 3 Game Development: Beginner's Guide

Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool

  • Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
  • Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share...
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