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Microsoft XNA Game Studio Creator's Guide, Second Edition
Microsoft XNA Game Studio Creator's Guide, Second Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop...

Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D

Key Features

  • Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps
  • Build various types of VR experiences, including diorama,...
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...

Practical AVR Microcontrollers: Games, Gadgets, and Home Automation with the Microcontroller Used in the Arduino (Technology in Action)
Practical AVR Microcontrollers: Games, Gadgets, and Home Automation with the Microcontroller Used in the Arduino (Technology in Action)
The microcontroller unit (MCU) is the ultimate electronics tinker-toy, and in this book you’re going to see how to tinker away with it to your heart’s delight! My intended audience for this book is those who like to learn hands-on. Learning by doing and seeing has always been my preferred way to learn: If it’s yours...
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design/Usability)

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the...

Electricity for the Entertainment Electrician & Technician
Electricity for the Entertainment Electrician & Technician
No more sifting through general electrical guides -- this reference is specific to entertainment!

Electricity for the Entertainment Electrician and Technician will reinforce the fundamentals of electricity and explain the principles of power distribution, important safety issues, and discuss techniques and practices around
...
Experimenting with AVR Microcontrollers
Experimenting with AVR Microcontrollers

AVR is the brain that runs Arduino, but you don't need the whole Arduino board to do fun projects. Experimenting with AVR Microcontrollers, from Practical AVR Microcontrollers, shows you how to create a spiffy set of projects that you can build to learn more about electronics, about AVR, and just to generate new ideas...

Professional Android Open Accessory Programming with Arduino (Wrox Programmer to Programmer)
Professional Android Open Accessory Programming with Arduino (Wrox Programmer to Programmer)

Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more!

Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to...

Face Geometry and Appearance Modeling: Concepts and Applications
Face Geometry and Appearance Modeling: Concepts and Applications

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential...

High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and...
Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
This book is a marvellous thing: an important intervention in the policy debate about information security and a practical text for people trying to improve the situation.

A future with billions of connected "things" includes monumental security concerns. This practical book explores how malicious attackers...

VFX Fundamentals: Visual Special Effects Using Fusion 8.0
VFX Fundamentals: Visual Special Effects Using Fusion 8.0

Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six...

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