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Basic Electrical Installation Work, Fourth Edition
Basic Electrical Installation Work, Fourth Edition
Basic Electrical Installation Work has helped thousands of students to gain their first qualification in electrical installation. Now in its fourth edition, this book has been completely restructured to provide a specific match to the requirements of the Installation route of the 2330 Level 2 Certificate in...
Hard Disk Drive: Mechatronics and Control (Control Engineering)
Hard Disk Drive: Mechatronics and Control (Control Engineering)

The hard disk drive (HDD) is an excellent example of the practical application of precision mechatronics. Hard Disk Drive: Mechatronics and Control describes the control aspects of an HDD, explains difficulties faced by designers, provides solutions, and highlights challenges of future-generation drives. Combining academic interests with...

Learning Maya 6 Rendering
Learning Maya 6 Rendering
Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for...
How To Do Everything with Your Digital Camera
How To Do Everything with Your Digital Camera
Do more with your digital camera than you ever thought possible with help from this easy-to-use guide. You'll understand digital photography basics, learn to share results through e-mail or the Internet, store images electronically, apply advanced photography techniques, perform image editing, and much more. This book dissects digital photography...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
Perimeter Security
Perimeter Security
Perimeter Security has taken on a new level of importance since 9/11. Whether insuring the safety of government buildings, hospitals, residences, or bio-research labs, the safety of workers and materials can only be ensured by outfitting all points of entry with the appropriate alarm and surveillance equipment. This comprehensive hands-on resource...
AdvancED Flash Interface Design (Advanced Design)
AdvancED Flash Interface Design (Advanced Design)
As a competent Flash designer, youre probably comfortable with all of the basics that Flash has to offer. However, youve probably looked at some of the amazing Flash sites on the web and thought, "How'd they do that?" Well, youll find out in this book. Flash allows users to create some amazing interactive interfaces to interact with Rich...
Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
This book is a marvellous thing: an important intervention in the policy debate about information security and a practical text for people trying to improve the situation.

A future with billions of connected "things" includes monumental security concerns. This practical book explores how malicious attackers...

Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsthanks to...
Game Art for Teens (Game Development Series)
Game Art for Teens (Game Development Series)
Wouldn?t you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
A Practical Guide to The Wiring Regulations: 17th Edition IEE Wiring Regulations (BS 7671:2008)
A Practical Guide to The Wiring Regulations: 17th Edition IEE Wiring Regulations (BS 7671:2008)

This best-selling text has been revised to reflect the requirements of the 17th Edition of the IEEWiring Regulations (BS 7671: 2008).

It includes essential information on the new rules applied to special installations or locations, such as bathrooms, swimming pool locations, camping/caravan sites, marinas,...

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