How To Do Everything with Your Digital Camera Do more with your digital camera than you ever thought possible with help from this easy-to-use guide. You'll understand digital photography basics, learn to share results through e-mail or the Internet, store images electronically, apply advanced photography techniques, perform image editing, and much more. This book dissects digital photography... Foundation Actionscript 3.0 Animation: Making Things Move! In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
Perimeter Security Perimeter Security has taken on a new level of importance since 9/11. Whether insuring the safety of government buildings, hospitals, residences, or bio-research labs, the safety of workers and materials can only be ensured by outfitting all points of entry with the appropriate alarm and surveillance equipment. This comprehensive hands-on resource...
Game Art for Teens (Game Development Series) Wouldn?t you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what... Game Physics (Interactive 3d Technology Series) Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
|Result Page: 32 31 30 29 28 27 26 25 24 23 |