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Innovate the Future: A Radical New Approach to IT Innovation
A Proven, Step-by-Step Method for Consistently Creating Revolutionary Products, Services, and Processes
When it comes to entering, creating, or dominating markets, disruptive innovation is the most powerful tool you have. Unfortunately, most companies find... | | Beginning Android 4 (Beginning Apress)
Android is everywhere. Phones. Tablets. TVs and set-top boxes powered by Google TV. Soon, Android will be in cars, in in-flight entertainment systems on planes, and even in
robots!
However, the general theme of Android devices will be smaller screens and/or no
hardware keyboard. And, by the numbers, Android ... | | Adobe After Effects CS6 Classroom in a Book
Adobe® After Effects® CS6 provides a comprehensive set of 2D and 3D tools
for compositing, animation, and effects that motion-graphics professionals,
visual effects artists, web designers, and film and video professionals need.
After Effects is widely used for digital post-production of film, video, DVD,
and web... |
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Hibernate: A J2EE™ Developer's GuideBuild fast, high-performance Java database applications with Hibernate.
Hibernate makes it far easier to build robust, high-performance database applications with Java. Now there's a practical, hands-on guide to using Hibernate's flexible, fast object/relational persistence and query services. Will Iverson covers every facet of... | | Clinton and Japan: The Impact of Revisionism on U.S. Trade Policy
This book chronicles how a controversial set of policy assumptions about the Japanese economy, known as revisionism, rose to become the basis of the trade policy approach of the Clinton administration. In the context of growing fear over Japan's increasing economic strength, revisionists argued that Japan represented a distinctive form of... | | Flash Game Development by Example
With the Flash games market in continuous expansion, it's no surprise more and more developers are putting their efforts into the creation of Flash games. Anyway, what makes Flash games development different from other kinds of casual game development is the budget required to make it a commercial success.
There are a lot of... |
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