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C++ for Beginners...Masters
C++ for Beginners...Masters

The purpose of this book is to provide an introductory text for understanding the C++ language and to empower the reader to write C++ programs. The book also introduces reader to the paradigm of object oriented programming. The main strength and USP of this book is that it is written by a student for students but...

Google SketchUp Workshop: Modeling, Visualizing, and Illustrating
Google SketchUp Workshop: Modeling, Visualizing, and Illustrating

SketchUp is both simple and intuitive; there is no doubt about that. It usually takes a couple of hours to get grips on it and to create your first 3D models. But when you are using it for a professional project – with all the attendant time and quality constraints – you have to get a few things straight first to avoid the...

Joe Celko's SQL for Smarties, Fourth Edition: Advanced SQL Programming
Joe Celko's SQL for Smarties, Fourth Edition: Advanced SQL Programming

This book, like the first, second, and third editions before it, is for the working SQL programmer who wants to pick up some advanced programming tips and techniques. It assumes that the reader is an SQL programmer with a year or more of actual experience. This is not an introductory book, so let’s not have any gripes in the amazon.com...

Java EE 6 with GlassFish 3 Application Server
Java EE 6 with GlassFish 3 Application Server

This book is a practical guide with a very user-friendly approach. It aims to speed up the reader in Java EE 6 development. All major Java EE 6 APIs and the details of the GlassFish 3 server are covered followed by examples of its use. If you are a Java developer and wish to become proficient with Java EE 6, then this book is for you. You are...

Texturing and Modeling, Third Edition: A Procedural Approach
Texturing and Modeling, Third Edition: A Procedural Approach

What is a realistic image? This is an age-old question in art, and a contemporary question in computer graphics. This book provides a modern answer involving the computer and a new definition of realism.

The classic definition of realism has been veridical realism. Does the picture pass the comparison test? That is, would an...

Group Theoretical Methods in Image Processing (Lecture Notes in Computer Science)
Group Theoretical Methods in Image Processing (Lecture Notes in Computer Science)

These Lecture Notes are based on a series of lectures I gave at the Linkoping University Department of Electrical Engineering in 1988. In these lectures 1 tried to give an overview of the theory of representation of compact groups and some applications in the fields of image science and pattern recognition.

The participants...

Sensing and Systems in Pervasive Computing: Engineering Context Aware Systems (Undergraduate Topics in Computer Science)
Sensing and Systems in Pervasive Computing: Engineering Context Aware Systems (Undergraduate Topics in Computer Science)

This book is designed to accompany a final year undergraduate or masters level course in pervasive computing, although it could serve well as a course for introducing sensors or experiment design to students in earlier years at university with some skimming over the research focus; or equally as a getting-started guide for PhD level...

Launching the Imagination 3D
Launching the Imagination 3D

Designed for courses in Creativity and Three-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this third edition is refined, distilled, and updated, using over 375 examples drawn from traditional and contemporary sources. Interviews...

Elements of Artificial Neural Networks (Complex Adaptive Systems)
Elements of Artificial Neural Networks (Complex Adaptive Systems)

Elements of Artificial Neural Networks provides a clearly organized general introduction, focusing on a broad range of algorithms, for students and others who want to use neural networks rather than simply study them.The authors, who have been developing and team teaching the material in a one-semester course over the past six years, describe...

Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design (2nd Edition)
Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design (2nd Edition)
Designing Interactive Systems is aimed squarely at the next generation of interactive system designers. This book presents a coherent introduction to the practical issues of creating interactive systems and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI)...
Prototyping: A Practitioner's Guide
Prototyping: A Practitioner's Guide
What’s the difference between theory and practice? Albert Einstein once said, “In theory they are the same. In practice, they are not.”

Practice makes perfect. Champion sports teams practice constantly. Zen masters will tell you that the only way to achieve enlightenment is practice.
...
iOS 6 Programming Cookbook
iOS 6 Programming Cookbook
The long-awaited iOS 6 SDK (Software Development Kit) is finally out, and we need to learn about all the great features that this release offers us. Apple did a great job adding new features to the SDK and, of course, to iOS itself. iOS 6 is much more stable than the previous versions of iOS, as you would expect....
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